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Category:Black Mesa level design: Difference between revisions

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== Tutorials ==  
== Tutorials ==  
* [https://steamcommunity.com/sharedfiles/filedetails/?id=3410009730 Installing Garry's Mod Hammer++ for Black Mesa]
* [[Compiling your map using htct|Compiling Your Map With HTCT]]
* [[Compiling your map using htct|Compiling Your Map With HTCT]]


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* [[Publishing a BMS map to the Workshop|Publishing a BMS map to the Workshop]]
* [[Publishing a BMS map to the Workshop|Publishing a BMS map to the Workshop]]
* [[Making Loading Screens For Multiplayer Maps]]


== External links ==
== External links ==
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==References==
==References==
* [[List of Black Mesa entities|List of Entities]]
* [[List of Black Mesa entities|List of Entities]]
* [[Black Mesa Sky List/en|List of Skies]]
* [[Black_Mesa_Sky_List|List of Skies]]
* [[List of BMS Soundscapes|List of Soundscapes]]
* [[List of BMS Soundscapes|List of Soundscapes]]
* [[List of Black Mesa development only flagged console variables|List of Hidden Console Variables]]


== Shared Entities ==
== Black Mesa Specific Shaders ==
*{{ent|ambient_generic}}
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] - parallax effect to take on the appearance of a 3D surface
*{{ent|fog_volume}}
* {{ent|$specmap_texture}} - the [[PBR]] styled gloss effect (similar to [[$phong]])
*{{ent|func_tank}}
* {{ent|$moss_enable}} - moss shader
*{{ent|func_tank_combine_cannon}}
* {{ent|Lightmapped_4WayBlend}} - 4way blend surface
*{{ent|func_tankairboatgun}}
* {{ent|$halflambert_gbuffer_off}} - halflambert from gbuffer
*{{ent|func_tanklaser}}
*{{ent|func_tankmortar}}
*{{ent|func_tankphyscannister}}
*{{ent|game_end}}
*{{ent|game_round_win}}
*{{ent|env_cascade_light}}
*{{ent|env_tonemap_controller}}
*{{ent|info_player_deathmatch}}
*{{ent|info_player_start}}
*{{ent|item_healthcharger}}
*{{ent|item_suitcharger}}
*{{ent|light_dynamic}}
*{{ent|npc_barnacle}}
*{{ent|npc_headcrab}}
*{{ent|npc_headcrab_black}}
*{{ent|npc_headcrab_fast}}
*{{ent|player}}
*{{ent|shadow_control}}
*{{ent|prop_physics}}
*{{ent|prop_physics_multiplayer}}
*{{ent|prop_physics_override}}
*{{ent|prop_physics_respawnable}}
*{{ent|prop_ragdoll}}
 
== Black Mesa Specific Entities ==
*{{ent|func_conveyor_bms}}
*{{ent|game_mp_gamerules}}
*{{ent|game_round_start}}
*{{ent|godrays_settings}}
*{{ent|env_lensflare}}
*{{ent|info_player_scientist}}
*{{ent|info_player_marine}}
*{{ent|misc_dead_hev}}
*{{ent|mp_round_time}}
*{{ent|newLight_Point}}
*{{ent|newLight_Spot}}
*{{ent|newLight_Dir}}
*{{ent|newLights_settings}}
*{{ent|newLights_Spawner‎‎}}
*{{ent|newlights_gbuffersettings}}
*{{ent|newxog_volume}}
*{{ent|prop_physics_psychokinesis}}
*{{ent|prop_physics_teleprop}}
*{{ent|prop_ragdoll|alt=prop_ragdoll_original}}


== Black Mesa Specific Shaders ==
== In-Game Editors ==
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]]
* [[New Lights Editor]]
* {{ent|$specmap_texture}}
* [[Xog Editor]]
* {{ent|$moss_enable}}
* [[Lightmapped_4WayBlend]]


== Game Modes ==
== Multiplayer Game Modes ==
* [[Black Mesa: Deathmatch]]
* [[Black Mesa: Deathmatch]]
* [[Black Mesa: Team Deathmatch]]
* [[Black Mesa: Team Deathmatch]]
* [[Black Mesa: Elimination]]
* [[Black Mesa: Elimination]]
* [[Black Mesa: Coop]]
* [https://github.com/ampreeT/SourceCoop SourceCoop]
 
== Script Files ==
* [[dynlightscript.txt]]
* [[proplist.txt]]


{{category end}}
{{category end}}

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Black Mesa This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design

Getting Started

General

Design

Constructing Elements

Lab

Office

Maintenance

Hazards

Tutorials

External links

Scripting

Additional Information

References

Black Mesa Specific Shaders

In-Game Editors

Multiplayer Game Modes

Script Files

Pages in category "Black Mesa level design"

The following 4 pages are in this category, out of 4 total.