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Category:GoldSrc Level Design: Difference between revisions

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[[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>
 
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== Getting Started ==
You may either use Valve's official SDK:
* Install Half-Life SDK [steam://install/254430/ from Steam] (the link opens Steam; must own a first-party GoldSrc game to download) or download Hammer 3.4 separately from [https://gamebanana.com/tools/5026 Gamebanana mirror];
* ('''Recommended''') Alternatively, download updated '''Hammer 3.5''' from [https://twhl.info/wiki/embed/Valve_Hammer_Editor_3.5 TWHL] or [https://www.moddb.com/downloads/valve-hammer-editor-35 ModDB] (there is also [https://www.moddb.com/downloads/valve-hammer-editor-352 Hammer 3.5.3] on Moddb, with various extra fixes); you should also use [[VHLT]] compilers while you're at it.
* See [[Configuring Hammer for Half-Life]].
<br>
Or choose one of the following third party options:
{{ModernImportant|This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.}}
* {{jack|2.bold}} - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.
* {{Trenchbroom|2.bold}} - Modern map editor for {{quake|1|addtext=-derived}} games, with decent GoldSrc support.
* {{nrc|2.bold}} - Another editor for Quake games, with full support of GoldSrc.
* [[VHLT]] compilers, again, should be used.


{{GoldSrc topicon}}
== General ==
* [[GoldSrc Dimensions|Dimensions]]
* [[GoldSrc Optimization (level design)|Optimization]]
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]]
* [[Skybox (GoldSrc)|Skyboxes]]
* [[Grouping and VisGrouping]]
 
== Basic Elements ==
* [[Point entity|Point-Based Entities]]
* [[Brush entity|Brush-Based Entities]]
 
== Detailing ==
* [[Glass creation (GoldSrc)|Glass and windows]]
 
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== Other Engines ==
: {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]
: {{source2|link=Source 2 Basic Level Creation}} [[Source_2/Docs/Level_Design|Source 2 Level Creation]]
 
== For specific games==
* [[Counter-Strike/Level Design|Counter-Strike]] level design (including Condition Zero)
** [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] level design
* [[:Category:Day of Defeat Level Design|Day of Defeat]] level design
* [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] level design
* [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]
* [[:Category:Half-Life Level Design|Half-Life]] level design (also applies to Opposing Force and Blue Shift)
** [[:Category:Sven Co-op Level Design|Sven Co-op]] level design
* [[:Category:Ricochet Level Design|Ricochet]] level design
* [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] level design
* [[:Category:Cry of Fear Level Design|Cry of Fear]] level design
* [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] level design
* Level design for [[:Category:GoldSrc Mods Level Design|other GoldSrc Mods]]
 
== Design Theory ==
* [[Decompiling Maps]]
 
== External Resources ==
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}}
* [https://www.the303.org/ The303's GoldSrc tutorials and resources]
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help]
 
{{Category end}}
 
__NOTOC__

Latest revision as of 01:07, 17 November 2024

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Stub

This article or section is a stub. You can help by expanding it.

Source Welcome to GoldSrc Level Editing.

Getting Started

You may either use Valve's official SDK:


Or choose one of the following third party options:

Icon-Important.pngImportant:This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.
  • J.A.C.K. J.A.C.K. - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.
  • TrenchBroom TrenchBroom - Modern map editor for Quake-derived games, with decent GoldSrc support.
  • NetRadiant-Custom NetRadiant-Custom - Another editor for Quake games, with full support of GoldSrc.
  • VHLT compilers, again, should be used.

General

Basic Elements

Detailing

Other Engines

Source Source Level Creation
Source 2 Source 2 Level Creation

For specific games

Design Theory

External Resources