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Category:Black Mesa level design: Difference between revisions

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This category contains articles relating specifically to [[Level Design]] for {{bms|4}}.
{{bms|5}} This category contains articles relating specifically to [[Level Design]] for {{bms|3}}. For general mapping tutorials see, [[Level Design]]


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== Getting started ==
== Getting Started ==
* [[Your First Map]]
* [[Your First Map|Your First Level]]


=== Design ===
==General==
* [[Black Mesa level aesthetics]]
*[[Spawning With Weapons]]
*[[Gradual Progression]]
*[[Enemy Placement]]


== Constructing Elements ==
==Design==
* [[Making a headcrab xen teleport]]
* [[Black Mesa Level Aesthetics]]
* [[Adding More Detail to a map (Black Mesa)|Adding Detail to Your Map]]
* [[3D Skybox]]
 
==Constructing Elements==
===Lab===
* [[Lab Doors]]
* [[Double Sliding Doors]]
* [[Catwalks]]
* [[Announcement System]]
 
===Office===
* [[Vending Machines]]
* [[Push Bar Doors]]
* [[Static Doors]]
* [[Potted Plants/Ferns]]
 
===Maintenance===
* [[ON/OFF Lever]]
* [[Forklift Garage]]
===Hazards===
* [[Making a headcrab xen teleport|NPC Spawner (Xen Portal)]]
* [[Turret Triggers]]
* [[Security Turrets]]


== Tutorials ==  
== Tutorials ==  
* [[Compiling your map using htct]]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=3410009730 Installing Garry's Mod Hammer++ for Black Mesa]
 
* [[Compiling your map using htct|Compiling Your Map With HTCT]]
 
* [[Making a Black Mesa Mod|Making your own Black Mesa Mod]]
 
* [[Publishing a BMS map to the Workshop|Publishing a BMS map to the Workshop]]
 
* [[Making Loading Screens For Multiplayer Maps]]


== External links ==
== External links ==
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* [https://steamcommunity.com/sharedfiles/filedetails/?id=2331428357&searchtext=mapsrc Official BM map sources]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2331428357&searchtext=mapsrc Official BM map sources]
* [https://discord.gg/crowbarcollective Official BM discord server]
* [https://discord.gg/crowbarcollective Official BM discord server]
* [https://www.youtube.com/watch?v=7eFY3MStZBM| Black Mesa Soundscapes]


== Addition Information ==
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* [[List of Black Mesa entities]] - full lists of {{bms|1|nt=1}} and {{bms|1|nt=2}} versions.
 
==Scripting==
*[[Making BMS NPCs Speak]]
 
== Additional Information ==
* [[Bms.fgd]] - FGD file for Black Mesa
* [[Bms.fgd]] - FGD file for Black Mesa
* [[Proper compile settings]] - incomplete guide showing how to use expert compile
* [[Proper compile settings]] - incomplete guide showing how to use expert compile


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==References==
* [[List of Black Mesa entities|List of Entities]]
* [[Black_Mesa_Sky_List|List of Skies]]
* [[List of BMS Soundscapes|List of Soundscapes]]
* [[List of Black Mesa development only flagged console variables|List of Hidden Console Variables]]


== Shared Entities ==
== Black Mesa Specific Shaders ==
*{{ent|ambient_generic}}
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] - parallax effect to take on the appearance of a 3D surface
*{{ent|fog_volume}}
* {{ent|$specmap_texture}} - the [[PBR]] styled gloss effect (similar to [[$phong]])
*{{ent|func_tank}}
* {{ent|$moss_enable}} - moss shader
*{{ent|func_tank_combine_cannon}}
* {{ent|Lightmapped_4WayBlend}} - 4way blend surface
*{{ent|func_tankairboatgun}}
* {{ent|$halflambert_gbuffer_off}} - halflambert from gbuffer
*{{ent|func_tanklaser}}
*{{ent|func_tankmortar}}
*{{ent|func_tankphyscannister}}
*{{ent|game_round_win}}
*{{ent|env_cascade_light}}
*{{ent|env_tonemap_controller}}
*{{ent|info_player_deathmatch}}
*{{ent|info_player_start}}
*{{ent|item_healthcharger}}
*{{ent|item_suitcharger}}
*{{ent|light_dynamic}}
*{{ent|npc_barnacle}}
*{{ent|npc_headcrab}}
*{{ent|npc_headcrab_black}}
*{{ent|npc_headcrab_fast}}
*{{ent|player}}
*{{ent|shadow_control}}


== Black Mesa Specific Entities ==
== In-Game Editors ==
*{{ent|func_conveyor_bms}}
* [[New Lights Editor]]
*{{ent|game_mp_gamerules}}
* [[Xog Editor]]
*{{ent|game_round_start}}
*{{ent|godrays_settings}}
*{{ent|Env_lensflare}}
*{{ent|info_player_scientist}}
*{{ent|info_player_marine}}
*{{ent|mp_round_time}}
*{{ent|NewLight_Point}}
*{{ent|NewLight_Spot}}
*{{ent|NewLight_Dir}}
*{{ent|NewLights_settings}}
*{{ent|NewLights_Spawner‎‎}}
*{{ent|Newlights_gbuffersettings}}
*{{ent|newxog_volume}}
*{{ent|prop_physics_psychokinesis}}
*{{ent|prop_physics_teleprop}}
*[[Prop ragdoll|prop_ragdoll_original]]


== Black Mesa Specific Shaders ==
== Multiplayer Game Modes ==
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]]
* [[Black Mesa: Deathmatch]]
* {{ent|$specmap_texture}}
* [[Black Mesa: Team Deathmatch]]
* {{ent|$moss_enable}}
* [[Black Mesa: Elimination]]
* [[Lightmapped_4WayBlend]]
* [https://github.com/ampreeT/SourceCoop SourceCoop]


== Game Modes ==
== Script Files ==
{{empty}}
* [[dynlightscript.txt]]
* [[proplist.txt]]


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Latest revision as of 11:46, 12 June 2025

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Black Mesa This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design

Getting Started

General

Design

Constructing Elements

Lab

Office

Maintenance

Hazards

Tutorials

External links

Scripting

Additional Information

References

Black Mesa Specific Shaders

In-Game Editors

Multiplayer Game Modes

Script Files

Pages in category "Black Mesa level design"

The following 4 pages are in this category, out of 4 total.