Boomer: Difference between revisions
		
		
		
		
		
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 Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
 Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
 Important:Boomer's classname is changed to
Important:Boomer's classname is changed to 
 Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
 Note:All
Note:All 
		
	
| m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | m (Classifying as model entity) | ||
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| {{TabsBar|main=L4DZombies}} | |||
| {{stub}} | {{stub}} | ||
| {{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
| {{CD|Boomer|CTerrorPlayer}} | {{CD|Boomer|CTerrorPlayer}} | ||
| {{this is a|name=boomer|series=Left 4 Dead | {{this is a|model entity|name=boomer|series=Left 4 Dead}} By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability [[weapon_boomer_claw]] and [[ability_vomit]] which controls their special ability. | ||
| {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | {{tip|To spawn boomer manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left_4_Dead_2/Script_Functions/ZSpawn|ZSpawn]] script function can be used.}} | ||
| {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | {{warning|Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}} | ||
| {{important| | {{important|Boomer's classname is changed to <code>player</code> upon spawning}} | ||
| {{note|AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it}} | {{note|AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it}} | ||
| {{OtherKIO|altlink={{ent|player|game=Left 4 Dead series}}|2=All}} | |||
| {{clr}} | {{clr}} | ||
| == Mission file settings == | ==Mission file settings== | ||
| {{seealso|[[ | {{seealso|[[L4D2 Mission Files]]}} | ||
| {{KV|no_female_boomers|int|Disables female boomers if set to 1}} | {{KV|no_female_boomers|intn=0|int|Disables female boomers if set to 1}} | ||
| {{KV|BoomerVariant|model|}} | {{KV|BoomerVariant|intn=0|model|}} | ||
| {{KV|BoometteVariant|model|}} | {{KV|BoometteVariant|intn=0|model|}} | ||
| {{KV|BoomerArmsVariant|model|}} | {{KV|BoomerArmsVariant|intn=0|model|}} | ||
| {{KV|BoometteArmsVariant|model|Specified model for the given chapter will be used}} | {{KV|BoometteArmsVariant|intn=0|model|Specified model for the given chapter will be used}} | ||
| == ConVars/ConCommands == | ==ConVars/ConCommands== | ||
| <source> | <source> | ||
| z_boomer_gibs                            : 1        : , "cheat", "cl"  :   | z_boomer_gibs                            : 1        : , "cheat", "cl"  :   | ||
| Line 35: | Line 37: | ||
| </source> | </source> | ||
| == Actions == | ==Actions== | ||
| * BoomerAssault | * BoomerAssault | ||
| * BoomerAttack | * BoomerAttack | ||
| Line 44: | Line 46: | ||
| * BoomerVomitOnVictim | * BoomerVomitOnVictim | ||
| == See  | ==See also== | ||
| * [[NextBot]] | * [[NextBot]] | ||
| * [[weapon_boomer_claw]] | * [[weapon_boomer_claw]] | ||
| * [[ability_vomit]] | * [[ability_vomit]] | ||
| * [[Player | * [[Player (Left 4 Dead series)|player]] | ||
| * [[spitter]] | * [[spitter]] | ||
| * [[smoker]] | * [[smoker]] | ||
Latest revision as of 04:30, 19 May 2025
|  Class hierarchy | 
|---|
| Boomer | 
boomer  is a   model entity  available in 
 Left 4 Dead series. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability weapon_boomer_claw and ability_vomit which controls their special ability.
 Left 4 Dead series. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Boomer spawns with their melee ability weapon_boomer_claw and ability_vomit which controls their special ability.
 Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Tip:To spawn boomer manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used. Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Warning:Trying to spawn boomer using SpawnEntityFromTable script function or by placing him directly in a map will crash the game Important:Boomer's classname is changed to
Important:Boomer's classname is changed to player upon spawning Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it
Note:AI boomers take fall damage. IgnoreFallDamage and IgnoreFallDamageWithoutReset inputs can be used to prevent it Note:All
Note:All Keyvalues / Inputs / Outputs are same as player.Mission file settings
See also:  L4D2 Mission Files
- no_female_boomers <integer>
- Disables female boomers if set to 1
- BoomerVariant <model path>
- BoometteVariant <model path>
- BoomerArmsVariant <model path>
- BoometteArmsVariant <model path>
- Specified model for the given chapter will be used
ConVars/ConCommands
z_boomer_gibs                            : 1        : , "cheat", "cl"  : 
z_boomer_limit                           : 1        : , "sv", "cheat"  : 
z_boomer_near_dist                       : 180      : , "sv", "cheat"  : 
z_exploding_force                        : 5000     : , "sv", "launcher" : 
z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
z_exploding_inner_radius                 : 130      : , "sv", "launcher" : 
z_exploding_outer_radius                 : 200      : , "sv", "launcher" : 
z_exploding_shove_interval               : 10       : , "sv", "cheat"  : 
z_exploding_shove_max                    : 5        : , "sv", "cheat"  : 
z_exploding_shove_min                    : 4        : , "sv", "cheat"  : 
z_exploding_speed                        : 175      : , "cheat", "rep", "cl" : 
z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  : **Chance (0 - 100) if a female Boomer shouldn't be allowed to spawn. Setting to 100 means no female Boomers.Actions
- BoomerAssault
- BoomerAttack
- BoomerBehavior
- BoomerHide
- BoomerRetreatToCover
- BoomerSelfDestruct
- BoomerVomitOnVictim
