Category:GoldSrc Level Design: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{GoldSrc topicon}} | |||
{{subpage|[[Half-Life SDK]]}} | |||
{{Stub}} | {{Stub}} | ||
[[File: | [[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big> | ||
{{ | |||
{{ | {{Category header|background-color = #E0E0E0|border-color = lightgray}} | ||
{{Category newcolumn|rowspan = 1|width = 50%|background-color = #F7F7F7|border-color = lightgray}} | |||
== Getting Started == | == Getting Started == | ||
You may either use Valve's official SDK: | |||
* [steam://install/254430/ | * Install Half-Life SDK [steam://install/254430/ from Steam] (the link opens Steam; must own a first-party GoldSrc game to download) or download Hammer 3.4 separately from [https://gamebanana.com/tools/5026 Gamebanana mirror]; | ||
* ('''Recommended''') Alternatively, download updated '''Hammer 3.5''' from [https://twhl.info/wiki/embed/Valve_Hammer_Editor_3.5 TWHL] or [https://www.moddb.com/downloads/valve-hammer-editor-35 ModDB] (there is also [https://www.moddb.com/downloads/valve-hammer-editor-352 Hammer 3.5.3] on Moddb, with various extra fixes); you should also use [[VHLT]] compilers while you're at it. | |||
* See [[Configuring Hammer for Half-Life]]. | |||
* [[Configuring Hammer for Half-Life]] | <br> | ||
Or choose one of the following third party options: | |||
{{ | {{ModernImportant|This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.}} | ||
* {{jack|2.bold}} - Modern map editor which aims to replace Hammer 3.5. Most mappers use it. | |||
* {{Trenchbroom|2.bold}} - Modern map editor for {{quake|1|addtext=-derived}} games, with decent GoldSrc support. | |||
* {{nrc|2.bold}} - Another editor for Quake games, with full support of GoldSrc. | |||
* [[VHLT]] compilers, again, should be used. | |||
==General== | == General == | ||
* [[ | * [[GoldSrc Dimensions|Dimensions]] | ||
* [[ | * [[GoldSrc Optimization (level design)|Optimization]] | ||
* [[ | * [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]] | ||
* [[ | * [[Skybox (GoldSrc)|Skyboxes]] | ||
* [[Grouping and VisGrouping]] | * [[Grouping and VisGrouping]] | ||
==Basic Elements == | == Basic Elements == | ||
* [[Point entity|Point-Based Entities]] | * [[Point entity|Point-Based Entities]] | ||
* [[Brush entity|Brush-Based Entities]] | * [[Brush entity|Brush-Based Entities]] | ||
{{ | == Detailing == | ||
* [[Glass creation (GoldSrc)|Glass and windows]] | |||
{{Category newcolumn|rowspan = 1|width = 50%}} | |||
==Other Engines== | == Other Engines == | ||
= | : {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]] | ||
:{{source2 | : {{source2|link=Source 2 Basic Level Creation}} [[Source_2/Docs/Level_Design|Source 2 Level Creation]] | ||
== | == For specific games== | ||
: | * [[Counter-Strike/Level Design|Counter-Strike]] level design (including Condition Zero) | ||
** [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] level design | |||
* [[:Category:Day of Defeat Level Design|Day of Defeat]] level design | |||
* [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] level design | |||
* [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]] | |||
* [[:Category:Half-Life Level Design|Half-Life]] level design (also applies to Opposing Force and Blue Shift) | |||
** [[:Category:Sven Co-op Level Design|Sven Co-op]] level design | |||
* [[:Category:Ricochet Level Design|Ricochet]] level design | |||
* [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] level design | |||
* [[:Category:Cry of Fear Level Design|Cry of Fear]] level design | |||
* [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] level design | |||
* Level design for [[:Category:GoldSrc Mods Level Design|other GoldSrc Mods]] | |||
== | == Design Theory == | ||
* [[Decompiling Maps]] | |||
== External Resources == | |||
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}} | |||
* [https://www.the303.org/ The303's GoldSrc tutorials and resources] | |||
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help] | |||
{{Category end}} | |||
__NOTOC__ |
Latest revision as of 01:07, 17 November 2024
Welcome to GoldSrc Level Editing.
Getting StartedYou may either use Valve's official SDK:
![]()
GeneralBasic ElementsDetailing |
Other EnginesFor specific games
Design TheoryExternal Resources |
Pages in category "GoldSrc Level Design"
The following 22 pages are in this category, out of 22 total.