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{{  | {{LanguageBar}}  | ||
{{GoldSrc topicon}}  | |||
{{subpage|[[Half-Life SDK]]}}  | |||
{{Stub}}  | {{Stub}}  | ||
[[File:  | [[File:hl_engine_logo.png|48px|link=|Source]] <big>'''Welcome to GoldSrc Level Editing.'''</big>  | ||
{{  | |||
{{  | {{Category header|background-color = #E0E0E0|border-color = lightgray}}  | ||
{{Category newcolumn|rowspan = 1|width = 50%|background-color = #F7F7F7|border-color = lightgray}}  | |||
== Getting Started ==  | == Getting Started ==  | ||
You may either use Valve's official SDK:  | |||
* [steam://install/254430/   | * Install Half-Life SDK [steam://install/254430/ from Steam] (the link opens Steam; must own a first-party GoldSrc game to download) or download Hammer 3.4 separately from [https://gamebanana.com/tools/5026 Gamebanana mirror];  | ||
* ('''Recommended''') Alternatively, download updated '''Hammer 3.5''' from [https://twhl.info/wiki/embed/Valve_Hammer_Editor_3.5 TWHL] or [https://www.moddb.com/downloads/valve-hammer-editor-35 ModDB] (there is also [https://www.moddb.com/downloads/valve-hammer-editor-352 Hammer 3.5.3] on Moddb, with various extra fixes); you should also use [[VHLT]] compilers while you're at it.  | |||
* See [[Configuring Hammer for Half-Life]].  | |||
* [[Configuring Hammer for Half-Life]]  | <br>  | ||
Or choose one of the following third party options:  | |||
{{  | {{ModernImportant|This is likely what you want. These modern editors allow for a better workflow and still receive updates, while Valve Hammer Editor does not.}}    | ||
* {{jack|2.bold}} - Modern map editor which aims to replace Hammer 3.5. Most mappers use it.  | |||
* {{Trenchbroom|2.bold}} - Modern map editor for {{quake|1|addtext=-derived}} games, with decent GoldSrc support.  | |||
* {{nrc|2.bold}} - Another editor for Quake games, with full support of GoldSrc.  | |||
* [[VHLT]] compilers, again, should be used.  | |||
== General ==  | |||
* [[GoldSrc Dimensions|Dimensions]]  | |||
* [[GoldSrc Optimization (level design)|Optimization]]  | |||
* [[GoldSrc HammerFaceEditDialog|The Face Edit Tool]]  | |||
* [[Skybox (GoldSrc)|Skyboxes]]  | |||
* [[Grouping and VisGrouping]]  | |||
==Basic Elements ==  | == Basic Elements ==  | ||
* [[Point entity|Point-Based Entities]]  | * [[Point entity|Point-Based Entities]]  | ||
* [[Brush entity|Brush-Based Entities]]  | * [[Brush entity|Brush-Based Entities]]  | ||
== Detailing ==  | |||
* [[Glass creation (GoldSrc)|Glass and windows]]  | |||
==  | {{Category newcolumn|rowspan = 1|width = 50%}}  | ||
==  | == Other Engines ==  | ||
:{{source}} [[:Category:Level Design | Source Level Creation]]  | : {{source|link=:Category:Level Design}} [[:Category:Level Design|Source Level Creation]]  | ||
: {{source2|link=Source 2 Basic Level Creation}} [[Source_2/Docs/Level_Design|Source 2 Level Creation]]  | |||
==   | == For specific games==  | ||
* [[Counter-Strike/Level Design|Counter-Strike]] level design (including Condition Zero)  | |||
:  | ** [[:Category:Condition Zero Deleted Scenes Level Design|Counter-Strike: Condition Zero - Deleted Scenes]] level design  | ||
* [[:Category:Day of Defeat Level Design|Day of Defeat]] level design  | |||
* [[:Category:Deathmatch Classic Level Design|Deathmatch Classic]] level design  | |||
* [[:Category:Gunman Chronicles Level Design|Gunman Chronicles]]  | |||
* [[:Category:Half-Life Level Design|Half-Life]] level design (also applies to Opposing Force and Blue Shift)  | |||
** [[:Category:Sven Co-op Level Design|Sven Co-op]] level design  | |||
* [[:Category:Ricochet Level Design|Ricochet]] level design  | |||
:  | * [[:Category:Team Fortress Classic Level Design|Team Fortress Classic]] level design  | ||
* [[:Category:Cry of Fear Level Design|Cry of Fear]] level design  | |||
* [[:Category:Paranoia 2: Savior Level Design|Paranoia 2: Savior]] level design  | |||
* Level design for [[:Category:GoldSrc Mods Level Design|other GoldSrc Mods]]  | |||
== Design Theory ==  | |||
* [[Decompiling Maps]]  | |||
== External Resources ==  | |||
* {{twhl|alt=The Whole Half-Life (TWHL) wiki and vault}}  | |||
* [https://www.the303.org/ The303's GoldSrc tutorials and resources]  | |||
* [http://www.slackiller.com/tommy14/errors.htm Tommy of Escondido's Mapping help]  | |||
{{Category end}}  | |||
__NOTOC__  | |||
Latest revision as of 00:07, 17 November 2024
 Welcome to GoldSrc Level Editing.
Getting StartedYou may either use Valve's official SDK: 
 
 
 GeneralBasic ElementsDetailing | 
Other EnginesFor specific games
 Design TheoryExternal Resources | 
Pages in category "GoldSrc Level Design"
The following 23 pages are in this category, out of 23 total.