Portal 2: Community Edition: Difference between revisions
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| {{Infobox game | |||
| |title = Portal 2: Community Edition | |||
| |image = Software_Cover - P2CE.png | |||
| |developer = P2:CE Team | |||
| |publisher = P2:CE Team | |||
| |releasedates = TBD | |||
| |genre = [[W:Puzzle-platform|Puzzle-platform]] | |||
| |mode = [[WP:Singleplayer video game|Singleplayer]], [[WP:Multiplayer video game|Multiplayer]] | |||
| |platform = {{win|1}}, {{linux|1}} | |||
| |engine = {{src|4}} ({{Strata|1|nt=1}}) | |||
| |appid = 440000 | |||
| |codelang = [[WP:C++|C++]] | |||
| |modsupport = [[Steam Workshop]] | |||
| |sdk = Located in <code>/bin/win64</code> | |||
| |sysreq = <span></span> | |||
| * Requires a 64-bit processor and operating system | |||
| * [[WP:Windows 10|Win 10]] or later | |||
| * 2 GB [[WP:Random-access memory|RAM]] | |||
| * 5 [[WP:Gigabyte|GB]] disk space | |||
| * DirectX 11 capable<br>with 256MB [[WP:Video random-access memory|VRAM]] | |||
| ''DirectX 9 is <u>not supported</u>.'' | |||
| |distribution = [[Steam]] | |||
| |website = [https://portal2communityedition.com Official Website] | |||
| |links = {{steamicon}} [https://store.steampowered.com/app/440000/Portal_2_Community_Edition/ '''Steam''' page]<br/>[https://discord.gg/4naDtxeweV Official Discord]<br/>[https://wiki.stratasource.org Official Wiki] | |||
| }} | |||
| {{software status|status=announced|type=mods|deck=hide|appid=440000}} | |||
| == Overview == | ==Overview== | ||
| {{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from [[Valve]], that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | |||
| While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.{{Cite|1}} They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.{{citation needed}} | |||
| {{Branch|{{csgo|4}}}} | |||
| == Features == | ==Features== | ||
| * Runs on {{strata|4}}, a heavily modified version of the the latest version of {{csgobranch|2}} with {{p2|2}}'s entities ported, having all of [[CS:GO]]'s engine features plus more. | |||
| *  | |||
| :* [[Panorama]] UI | :* [[Panorama]] UI | ||
| :* [[Cascaded Shadow Maps]] | :* [[Cascaded Shadow Maps]] | ||
| :* Lightmapped Ambient Occlusion | :* Lightmapped Ambient Occlusion | ||
| * [[ | * New rendering and lighting technique, similar to [[Deferred lighting|Deferred lighting & shading]], allowing multiple dynamic lights to be rendered with little performance hit. | ||
| * Re-enabled engine tools | :* [[Clustered rendering]] (available on {{code|clustered}} beta branch) | ||
| * Increased  | *Native [[DirectX|DirectX 11]] support; DirectX 9 support has been completely dropped | ||
| * {{teamspen|4}} integrated by default | |||
| * {{l4d2|4}}/{{bms|4}}-style workshop, which allows for asset modification as well as custom maps. | |||
| * Re-enabled [[engine tools]] | |||
| * Increased {{ent|env_projectedtexture}}, now up to 8 dynamic lights can be active simultaneously. | |||
| * Volumetric projected textures | * Volumetric projected textures | ||
| * [[Physically Based Rendering]] shader | |||
| * [[Parallax obb|Parallax corrected cubemaps]] | |||
| * Enhancements to vanilla test element entities, such as the ability to color lasers | * Enhancements to vanilla test element entities, such as the ability to color lasers | ||
| * Paint Gun, Adhesion Gel, and Schrodinger's Cube  | * Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented | ||
| * Ladders re-enabled | * Ladders, both {{hl2|4}} and {{csgo|4}} style, are re-enabled | ||
| * Re-Implemented {{hl2|4}} weapons. | |||
| * Backwards compatibility with almost all Source Engine games, including support for {{src13|4}} maps and models | |||
| * Toggleable b-hop and duckjump | |||
| * Ability to mount and play other Source games, including {{Portal|4}} and {{hl2|4}} | |||
| * Upgraded and expanded {{hammer|4}} to fix crashes and instabilities. | |||
| * Most  | ===Planned Features=== | ||
| * Toggleable legacy movement ( | * Most {{Mapbase|4}} features will be implemented | ||
| * Toggleable legacy movement ({{hl2}}/{{portal}}) | |||
| * Improved gel and portal color customization | * Improved gel and portal color customization | ||
| * Expanded VScript API | * Expanded [[VScript]] API, along with a new scripting system utilizing AngelScript <!-- NOTE: devs have confirmed that there is no official name for it yet. For now, it's a new scripting system --> | ||
| * [[ | * Toggleable {{portal}} Portalgun projectile behavior | ||
| * A new puzzlemaker, similar to the [[Portal_2_Puzzle_Maker|Portal 2 Puzzle Maker]] but with more available testing elements. | |||
| ==Media== | |||
| Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | ||
| ==Team== | |||
| ''Portal 2: Community Edition'' is developed by the P2CE Team. An up-to-date member list can be found [https://portal2communityedition.com/team here]. | |||
| == Team == | |||
| Portal 2: Community Edition is developed by [https:// | |||
| ==Gallery== | |||
| [[File:P2ce elements.jpg|300px|frameless|border|A screenshot showing many of the new elements featured in P2CE]] | |||
| [[File:Volumetric projected texture p2ce.jpg|225px|frameless|border|A screenshot displaying optional volumetrics on a {{ent|env_projected_texture}}]] | |||
| ==  | ==See also== | ||
| * {{portal|2}} | |||
| * {{Portal2|2}} | |||
| * {{Mapbase|2}}, a similar project for ''Half-Life 2'' (developed from Valve's public {{src13sp|3.1}} repository, and therefore is open-source; compatible with more older DX9 hardware) | |||
| * {{Teamspen|2}}, a set of Hammer improvements added to P2CE by default | |||
| * [[:Category:Portal 2 Level Design|''Portal 2'' Level Design]] | |||
| * [[List Of Portal 2: Community Edition Entities]] | |||
| ==External links== | |||
| * [https://portal2communityedition.com Official site] | * [https://portal2communityedition.com Official site] | ||
| * [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | * [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | ||
| * [https://discord.gg/NcHSmgb Discord server] | * [https://discord.gg/NcHSmgb Discord server] | ||
| {{References| | |||
| {{Ref2|cite id=1|access-date=May 21, 2024|1="[Releasing in 2 years] is our current plan..." Hugo (18th July, 2024) [https://discord.com/channels/663715905267564564/663715905267564567/1263154382111772874 #p2ce, P2CE Discord]}} | |||
| }} | |||
| {{portal games}} | |||
| [[Category:Strata_Source_engine_branch_games]] | |||
Latest revision as of 15:28, 12 July 2025
/bin/win64
Watch this page, Steam News, or Steam Updates for more information.
Overview
 Portal 2: Community Edition is a mod for
 Portal 2: Community Edition is a mod for  Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
 Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years" of July 2024, as they don't want to keep people from using it any longer than they have.[1] They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.[citation needed]
 Portal 2: Community Edition is based on
 Portal 2: Community Edition is based on  Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to
 Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to  Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.
 Counter-Strike: Global Offensive may also apply to Portal 2: Community Edition.
Features
- Runs on  Strata Source, a heavily modified version of the the latest version of Strata Source, a heavily modified version of the the latest version of CS:GO engine branch with CS:GO engine branch with Portal 2's entities ported, having all of CS:GO's engine features plus more. Portal 2's entities ported, having all of CS:GO's engine features plus more.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
 
- New rendering and lighting technique, similar to Deferred lighting & shading, allowing multiple dynamic lights to be rendered with little performance hit.
- Clustered rendering (available on clusteredbeta branch)
 
- Clustered rendering (available on 
- Native DirectX 11 support; DirectX 9 support has been completely dropped
 TeamSpen's Hammer Addons integrated by default TeamSpen's Hammer Addons integrated by default
 Left 4 Dead 2/ Left 4 Dead 2/ Black Mesa-style workshop, which allows for asset modification as well as custom maps. Black Mesa-style workshop, which allows for asset modification as well as custom maps.
- Re-enabled engine tools
- Increased env_projectedtexture, now up to 8 dynamic lights can be active simultaneously.
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
- Ladders, both  Half-Life 2 and Half-Life 2 and Counter-Strike: Global Offensive style, are re-enabled Counter-Strike: Global Offensive style, are re-enabled
- Re-Implemented  Half-Life 2 weapons. Half-Life 2 weapons.
- Backwards compatibility with almost all Source Engine games, including support for  Source 2013 maps and models Source 2013 maps and models
- Toggleable b-hop and duckjump
- Ability to mount and play other Source games, including  Portal and Portal and Half-Life 2 Half-Life 2
- Upgraded and expanded  Hammer to fix crashes and instabilities. Hammer to fix crashes and instabilities.
Planned Features
- Most  Mapbase features will be implemented Mapbase features will be implemented
- Toggleable legacy movement ( / / ) )
- Improved gel and portal color customization
- Expanded VScript API, along with a new scripting system utilizing AngelScript
- Toggleable  Portalgun projectile behavior Portalgun projectile behavior
- A new puzzlemaker, similar to the Portal 2 Puzzle Maker but with more available testing elements.
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Team
Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.
Gallery
See also
 Portal Portal
 Portal 2 Portal 2
 Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware) Mapbase, a similar project for Half-Life 2 (developed from Valve's public Source 2013 Singleplayer repository, and therefore is open-source; compatible with more older DX9 hardware)
 TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default TeamSpen's Hammer Addons, a set of Hammer improvements added to P2CE by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities
External links
References
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