Height2Normal: Difference between revisions
		
		
		
		
		
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 (The tool still works.)  | 
				m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)  | 
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{{height2normal|4}} is a [[command-line]] tool situated in {{code|<gameexedir>\bin\height2normal.exe}}, used to convert a heightmap texture into a [[Normal Maps|normal map]] texture.  | |||
Proper execution of this program   | <br>  | ||
* Creating a [[TGA|targa (.tga)]] image with   | Proper execution of this program entails:  | ||
* Creating a [[txt|text (.txt)]] file with   | * Creating a [[TGA|targa (.tga)]] image with {{code|_height}} appended before the extension.  | ||
* Creating a [[txt|text (.txt)]] file with {{code|_normal}} appended before the extension, containing the following:  | |||
<pre>  | |||
  "bumpscale" "1.0"  |   "bumpscale" "1.0"  | ||
</pre>  | |||
Keep in mind:  | Keep in mind:  | ||
* You could change the bumpscale if you didn't like the output you were getting.  | * You could change the {{code|bumpscale}} if you didn't like the output you were getting.  | ||
* The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.  | * The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.  | ||
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'''Height2normal''' should be executed with the text file name.  | '''Height2normal''' should be executed with the text file name.  | ||
ex: height2normal "C:\a\b\c\tgafile_normal.txt"  | ex: {{code|height2normal "C:\a\b\c\tgafile_normal.txt"}}  | ||
The output created by running   | The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image.  | ||
{{bug|hidetested=1|Nonfunctional in {{tf2branch}}.}}  | |||
==See also==  | ==See also==  | ||
* [[Material Creation]]  | * [[Material Creation]]  | ||
* [[Height2ssbump]], which can also make regular normal maps. The "bumpscale" used will be different, however.  | |||
{{SDKTools}}  | {{SDKTools}}  | ||
[[Category:Material System]]  | [[Category:Material System]]  | ||
Latest revision as of 06:08, 20 May 2025
 Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.
Proper execution of this program entails:
- Creating a targa (.tga) image with 
_heightappended before the extension. - Creating a text (.txt) file with 
_normalappended before the extension, containing the following: 
"bumpscale" "1.0"
Keep in mind:
- You could change the 
bumpscaleif you didn't like the output you were getting. - The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.
 
Height2normal should be executed with the text file name.
ex: height2normal "C:\a\b\c\tgafile_normal.txt"
The output created by running height2normal will be a targa (.tga) image.
See also
- Material Creation
 - Height2ssbump, which can also make regular normal maps. The "bumpscale" used will be different, however.
 
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