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Navigation Mesh | A [[w:Navigation mesh|'''Navigation Mesh''']] ('''NavMesh''' or '''nav mesh''') is a data structure that stores data used for path finding, which is typically used by bots. In {{source|4}}, navigation meshes are used by the following entities: | ||
# [[Bot]]s and Hostages in: | |||
#* {{css|4}} | |||
#* {{csgo|4}} | |||
# [[NextBot]] entities in: | |||
#* {{l4d|4}} | |||
#* {{l4d2|4}} | |||
#* {{gmod|4}} | |||
#* {{tf2|4}} | |||
#* {{p3|4}} | |||
#* {{jb3|4}} | |||
#* {{bms|4}} | |||
…to realize what's navigable in their environment, and path to their desired destination. | |||
= | ==NAV file format== | ||
{{Main|.nav}} | |||
== | ==NAV files == | ||
Navigation Mesh data is stored in a [[NAV]] file corresponding to the map file ([[BSP|.bsp]]) for which it is used. For example, the nav mesh for <code>cstrike\maps\de_dust[[.bsp]]</code> is stored in <code>cstrike\maps\de_dust[[.nav]]</code>. | |||
== | ==Navigation Mesh Editing== | ||
{{Main|Nav Mesh Editing}} | |||
{{Main|Nav Mesh Commands}} | |||
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{Command|sv_cheats|1}} and {{Command|nav_edit|1}}). | |||
== | ==Game Specific SubVersions== | ||
{| class="standard-table" | |||
! Game !! Nav Mesh Class !! Subversion !! Notes | |||
= | |- | ||
| {{source|2}} | |||
{{gmod|2}} | |||
| TheNavMesh | |||
| 0 | |||
| Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) | |||
|- | |||
| {{css|2}} | |||
{{csgo|2}} | |||
| CSNavMesh | |||
| 1 | |||
| * Appends approach area data to each area. | |||
|- | |||
| {{tf2|2}} | |||
| CTFNavMesh | |||
| 2 | |||
| Appends TF2-specific attribute flag to area data. | |||
|- | |||
* | | {{l4d|2}} | ||
| TerrorNavMesh | |||
| 13 | |||
| | |||
|- | |||
| {{l4d2|2}} | |||
{| | | TerrorNavMesh | ||
| | | 14 | ||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|} | |} | ||
== | ==See also== | ||
* [[Nav Mesh Commands|Navigation Mesh Console Command Reference]] | |||
* [[List of L4D Series Nav Mesh Attributes]] | |||
* [[L4D Level Design/Nav Meshes]] | |||
* [[L4D Level Design/Nav Flow]] | |||
* [[L4D Level Design/Advanced Nav Editing]] | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | ==External links== | ||
* Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | |||
* [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | |||
[ | [[Category:Source]] | ||
[[Category:Level Design]]<!--Why?--> |
Latest revision as of 00:14, 8 July 2025
A Navigation Mesh (NavMesh or nav mesh) is a data structure that stores data used for path finding, which is typically used by bots. In Source, navigation meshes are used by the following entities:
…to realize what's navigable in their environment, and path to their desired destination.
NAV file format
Main article: .nav
NAV files
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp
is stored in cstrike\maps\de_dust.nav
.
Main article: Nav Mesh Editing
Main article: Nav Mesh Commands
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate
(which requires sv_cheats 1 and nav_edit 1).
Game Specific SubVersions
Game | Nav Mesh Class | Subversion | Notes |
---|---|---|---|
![]() |
TheNavMesh | 0 | Garry's Mod uses the base navigation mesh (It doesn't use its own implementation unlike Valve games) |
![]() |
CSNavMesh | 1 | * Appends approach area data to each area. |
![]() |
CTFNavMesh | 2 | Appends TF2-specific attribute flag to area data. |
![]() |
TerrorNavMesh | 13 | |
![]() |
TerrorNavMesh | 14 |
See also
- Navigation Mesh Console Command Reference
- List of L4D Series Nav Mesh Attributes
- L4D Level Design/Nav Meshes
- L4D Level Design/Nav Flow
- L4D Level Design/Advanced Nav Editing
External links
- Official forums for the bot system (down) - Archived version.
- Waypointing for CS:S Bots/Hostages (Edit Life)