Half-Life 2: Deathmatch: Difference between revisions

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{{game release|appid=320}}
{{LanguageBar}}
{{packages|list=<!--* [[Package: Half-Life 2]]-->
{{Background
* [[Package: Half-Life 2: Episode One|Half-Life 2: Episode One]]
| file = Half-Life 2 Deathmatch - Background.jpg
* [[Package: Half-Life 2: Episode Pack|Half-Life 2: Episode Pack]]
| gradient-height = 600px
* [[Package: Source Multiplayer Pack|Source Multiplayer Pack]]
| opacity = 0.0625
<!--* [[Package: Source Premier Pack]]-->
}}
* [[Package: Half-Life 2 Complete|Half-Life 2 Complete]]
{{Infobox game
* [[Package: Half-Life Complete|Half-Life Complete]]
|title = Half-Life 2: Deathmatch
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}
|image = Software_Cover_-_Half-Life_2_Deathmatch.jpg
|developer = [[Valve Corporation]]
|publisher = Valve Corporation
|series = [[Half-Life series]]
|releasedates = {{ExpandBox|title=November 30, 2004|'''Windows:'''<br>November 30, 2004<br>'''macOS:'''<br>July 12, 2010<br>'''Linux:'''<br>March 14, 2013<!--expand template-->}}
|genre = First-person shooter
|mode = {{w|icon=0|Multiplayer video game|Multiplayer}}
|platform = {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}}
|engine = {{source|4.1}} ({{tf2branch|1|nt=0}})
|appid = 320
|codelang = C++
|modsupport = Yes (<code>custom</code> folder and <code>sourcemods</code>)
|sdk = Yes
|distribution = Steam
|links = {{gamebanana|5}}<br>{{Steam store|app/320|Steam page}}
}}
{{hl2dm|4}} was released on November 30, 2004 as the multiplayer component to {{hl2|2}}. Gameplay is fundamentally identical to {{hldms|2}}, and the multiplayer mode in {{hl|1}}, where players get one point for each kill and they lose a point for each suicide.


{{HL2}} Fast multiplayer action set in the Half-Life 2 universe! HL2's physics adds a new dimension to deathmatch play. Play straight deathmatch or try Combine vs. Resistance teamplay. Toss a toilet at your friend today!
{{hl2dm|1}} was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2.  


Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to HL2. Gameplay is fundamentally identical to HL1 deathmatch, where players get one point for each kill and they lose a point for each suicide.
The game was updated on November 15, 2024 for {{hl2|name}}'s 20th anniversary. It was updated to the {{tf2branch|2}} (therefore also receiving [[VScript]] and [[$treesway]] support), adding HDR support to all the maps, and several bug fixes and map design fixes. It was also unlisted on Steam store, but after purchasing {{hl2|name}} (or getting it for free during 20th anniversary), you will have access to {{hl2dm|name}}, aswell as {{hldms|name}}<!-- during 20th anniversary, when anyone brought HL2 for free, users will also get HL2DM and HLDMS -->.


HL2:DM maps
== Limitations/Bugs ==


Earlier Half-Life 2: Deathmatch was free available for ATI and nVidia videocard users.
{{bug|hidetested=1|Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
{{workaround|players can push the objects with [[weapon_physcannon]].}} }}
{{warning|No [[bot]]s in the game.
{{workaround|[[RCBot2]], [[Botrix]], and [[HurricaneBot]] are plugins that provide [[Server-Side Bots]], and can be used on a [[listen server]].}}
{{Note|Since 20th Anniversary Update, Valve silently added bots support to the game. To add bots, use {{code|hl2mp_bot_add}} command.}}
}}
 
Use [https://github.com/ValveSoftware/Source-1-Games/issues?q=is%3Aopen+is%3Aissue+label%3A%22Half-Life+2%3A+Deathmatch%22 GitHub] in order to prevent duplicate or outdated bug reports at the wiki.


== Official maps ==
== Official maps ==
Half-Life 2:Deathmatch has the following official maps included:  
{{todo|Retake screenshots using the 20th anniversary update versions.}}
{{ScrollBox|title=Official maps|
{{hl2dm|1}} has the following official maps included:
* dm_lockdown
 
''Official map since release''
<div style="width:100%; border-bottom:1px solid #404040">'''''Official maps since release'''''</div>
* dm_overwatch
<gallery mode="nolines" widths=200px heights=200px>
''Official map since release''
hl2dm_lockdown_1.jpg | {{cow|dm_lockdown}}
* dm_powerhouse
hl2dm_overwatch2.jpg | {{cow|dm_overwatch}}
''Official map since March 18 2005 ([http://www.steampowered.com/Steam/Marketing/Mar18.2005/ HL2:DM Map Contest])''
</gallery>
* dm_resistance
 
''Official map since March 18 2005 ([http://www.steampowered.com/Steam/Marketing/Mar18.2005/ HL2:DM Map Contest])''
<div style="width:100%; border-bottom:1px solid #404040">'''''Official map since February 17 2005 ([https://web.archive.org/web/20170312233520/http://www.steampowered.com/Steam/Marketing/Feb17.2005 Update])'''''</div>
* dm_runoff
<gallery mode="nolines" widths=200px heights=200px>
''Official map since April 25 2005 ([http://www.steampowered.com/Steam/Marketing/April22.2005/ Update])''
hl2dm_steamlab1.jpg | {{cow|dm_steamlab}}
* dm_steamlab
</gallery>
''Official map since February 17 2005 ([http://www.steampowered.com/Steam/Marketing/Feb17.2005/ Update])''
 
* dm_underpass
<div style="width:100%; border-bottom:1px solid #404040">'''''Official maps since March 18 2005 ([https://web.archive.org/web/20160416203832/http://steampowered.com/Steam/Marketing/Mar18.2005 HL2:DM Map Contest])'''''</div>
''Official map since March 18 2005 ([http://www.steampowered.com/Steam/Marketing/Mar18.2005/ HL2:DM Map Contest])''
<gallery mode="nolines" widths=200px heights=200px>
* halls3
hl2dm_underpass.jpg | {{cow|dm_underpass}}
''Official map since April 3 2013 (SteamPipe update)''
hl2dm_resistance1.jpg | {{cow|dm_resistance}}
}}
hl2dm_powerhouse2.jpg | {{cow|dm_powerhouse}}
</gallery>
 
<div style="width:100%; border-bottom:1px solid #404040">'''''Official map since April 25 2005 ([https://web.archive.org/web/20170313054049/http://www.steampowered.com/Steam/Marketing/April22.2005 Update])'''''</div>
<gallery mode="nolines" widths=200px heights=200px>
hl2dm_runoff1.jpg | {{cow|dm_runoff}}
</gallery>
 
<div style="width:100%; border-bottom:1px solid #404040">'''''Official map since April 03 2013 ([[Steam/SteamPipe|SteamPipe update]])'''''</div>
<gallery mode="nolines" widths=200px heights=200px>
hl2dm_halls3_1.jpg | {{cow|halls3}}
</gallery>
 
== Weapons ==
{{todo|expand here of use more external references}}
 
Players respawn with [[weapon_crowbar]], [[weapon_physcannon]], [[weapon_pistol]] with 18 loaded and 150 reserve (max), [[weapon_smg1]] with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades{{clarify}} (5 max).
 
== Dedicated server ==
{{stub|section=1}}
 
== Notes ==
Most props like barrels and wooden boxes are only grabbable by the [[weapon_physcannon]] on maps like dm_lockdown, unlike {{hl2|4}}.
 
Players can't collect wooden planks after destroying wooden boxes, unlike {{hl2|4}}.
 
Since the 20th anniversary of {{hl2|4}}, the game now runs on {{tf2branch|1}}, and Valve briefly provided 64-bit versions of the game executable (hl2_win64.exe, srcds_win64.exe, bin/x64), however it was impossible to run it due to missing game DLLs. The EXEs were quickly removed, although the tools DLLs remained (being necessary to run {{hammer++|2}}). Full 64-bit was later added alongside the release of the {{tf2branch|1}} SDKs.
 
== See also ==
* [[:Half-Life 2 Deathmatch Level Creation|Level design for Half-Life 2 Deathmatch]]


== External links ==
== External links ==
 
* [https://combineoverwiki.net/wiki/Half-Life_2:_Deathmatch Half-Life 2: Deathmatch] on the Combine OverWiki
* [http://forum.tsgk.com TSGK Forum] Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
* [http://forum.tsgk.com TSGK Forum] Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
* [http://www.hl2dm-university.ru Half-Life 2: Deathmatch University Rus] - Russian HL2:DM community
* [http://web.archive.org/web/20080731170858/http://www.hl2dm-university.ru/ Half-Life 2: Deathmatch University Rus] - (Archived) Russian HL2:DM community
* [http://www.clans-united.net Clans-United League] - HL2:DM League
* [http://web.archive.org/web/20200815102119/https://hl2dm.net/ Half-Life 2: Deathmatch Oldschool Community] - (Archived) HL2:DM Cups and Leagues{{Half life games|hidecancelled=true|hide3rdparty=true}}
 


[[category:Valve Games]]
[[Category:Half-Life 2]]
[[Category:Half-Life 2: Deathmatch]]
[[Category:Team Fortress 2 branch games]]
[[Category:Open source mods and games]] <!-- game code available via Source SDK -->

Latest revision as of 21:37, 17 July 2025

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Half-Life 2 Deathmatch - Background.jpg
Half-Life 2: Deathmatch
Software Cover - Half-Life 2 Deathmatch.jpg
Developer(s)
Publisher(s)
Valve Corporation
Release date(s)
November 30, 2004 
Windows:
November 30, 2004
macOS:
July 12, 2010
Linux:
March 14, 2013
Genre(s)
First-person shooter
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
C++
Mod support
Yes (custom folder and sourcemods)
SDK
Yes
Distribution
Steam

Half-Life 2: Deathmatch Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2 Half-Life 2. Gameplay is fundamentally identical to Half-Life Deathmatch: Source Half-Life Deathmatch: Source, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.

Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards. As of the 20th anniversary update, the game is included with purchase of Half-Life 2.

The game was updated on November 15, 2024 for Half-Life 2's 20th anniversary. It was updated to the Team Fortress 2 branch Team Fortress 2 branch (therefore also receiving VScript and $treesway support), adding HDR support to all the maps, and several bug fixes and map design fixes. It was also unlisted on Steam store, but after purchasing Half-Life 2 (or getting it for free during 20th anniversary), you will have access to Half-Life 2: Deathmatch, aswell as Half-Life Deathmatch: Source.

Limitations/Bugs

Icon-Bug.pngBug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
PlacementTip.pngWorkaround:players can push the objects with weapon_physcannon.
Warning.pngWarning:No bots in the game.
PlacementTip.pngWorkaround:RCBot2, Botrix, and HurricaneBot are plugins that provide Server-Side Bots, and can be used on a listen server.
Note.pngNote:Since 20th Anniversary Update, Valve silently added bots support to the game. To add bots, use hl2mp_bot_add command.

Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.

Official maps

Todo: Retake screenshots using the 20th anniversary update versions.

Half-Life 2: Deathmatch has the following official maps included:

Official maps since release
Official map since February 17 2005 (Update)
Official maps since March 18 2005 (HL2:DM Map Contest)
Official map since April 25 2005 (Update)
Official map since April 03 2013 (SteamPipe update)

Weapons

Todo: expand here of use more external references

Players respawn with weapon_crowbar, weapon_physcannon, weapon_pistol with 18 loaded and 150 reserve (max), weapon_smg1 with 45 loaded and 45 reserve ammo (without alt grenades, 225 max), 2 grenades[Clarify] (5 max).

Dedicated server

Stub

This article or section is a stub. You can help by expanding it.

Notes

Most props like barrels and wooden boxes are only grabbable by the weapon_physcannon on maps like dm_lockdown, unlike Half-Life 2 Half-Life 2.

Players can't collect wooden planks after destroying wooden boxes, unlike Half-Life 2 Half-Life 2.

Since the 20th anniversary of Half-Life 2 Half-Life 2, the game now runs on Team Fortress 2 branch, and Valve briefly provided 64-bit versions of the game executable (hl2_win64.exe, srcds_win64.exe, bin/x64), however it was impossible to run it due to missing game DLLs. The EXEs were quickly removed, although the tools DLLs remained (being necessary to run Hammer++ Hammer++). Full 64-bit was later added alongside the release of the Team Fortress 2 branch SDKs.

See also

External links