Portal 2 Puzzle Maker/Getting Started: Difference between revisions

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== EDITING CHAMBER SURFACES ==
{{stub}}
 
{{todo|Add images, introduction}}
-WALL MANIPULATION
== Introduction ==
=== Open Puzzle Maker===
Follow the following screenshots.
[[File:Portal2 test chambers.jpg|left|thumb|First step.]]
[[File:Portal2 create test chambers.jpg|left|thumb|Finally open Puzzle Maker.]]
{{clr}}
=== Editing surfaces ===
   
   
To edit a chamber surface simply select it with a left mouse click and drag at it's sides where the double arrow symbol appears. To extrude a surface use + and -. + moves the selected surface closer to the camera and - does the opposite, moving the surface further from the camera.
To edit a chamber surface, select one or more tiles using your mouse, then click and drag at the edge of the selection, where the resizing cursor appears. You can also use keyboard commands; press the {{key|-}} button to pull the surface inwards, and the {{key|+}} button to push it away.
 
-PORTALS
 
To change a surfaces portability select the surfaces you want to change and press P. This will change the selected white portable surface area into the gray area you can't place portals on or gray areas to white areas that you can place portals on.
 
==PLACING AND MANIPULATING ITEMS==
 
-PLACING ITEMS


To place items move your mouse cursor over to the far left hand side of the screen in the middle. This will open the item panel. The  item panel is a list of all the items you can place. To place an item just left click on it and move your mouse to where you want to place the item, notice the ghost object following your cursor, and right click again.  
Drag-select surfaces on different planes to select a whole volume. This volume can be resized by dragging the circular handle. While having a volume selected, press {{key|+}} to fill it out and {{key|-}} to carve it away.


-MANIPULATING ITEMS
=== Surface Portalability ===


If you move your mouse cursor to the edge of the selected item selection box the double arrow symbol will appear this does exactly the same thing as the double arrow in wall manipulation, moves the wall in the direction you click and drag in, this is very useful for when you want to make a raised platform the same size as the item you are putting on it.  
To change surface portalability, select the surfaces you want to change and press {{key|O}} or {{key|P}}. This will switch between the standard white panel and the non-portable dark gray panel.


-EDITING ITEMS CHARACTERISTICS
== Placing and manipulating items ==


To edit an items characteristics right click on the item, note not all items have characteristics, this will bring up characteristic editing pop-out. To change something just left click the thing you want to change it's pretty straight forward.
=== Placing items ===


-FAITH PLATES 
To open the item palette, move your mouse cursor to the far left side of the screen. This panel lists every item available in the editor. To place an item, just left click it at the item panel and move your mouse to where you want to place the item, then release the mouse button. Some items have different sorts of sliders and handles used to fine-tune their position.


Why am I mentioning these separately? It's because to edit these you drag the yellow orb to adjust the trajectory. There is no right click options for a faith plate.
[[File:Puzzlemaker items.jpg|thumb|right|Item list.]] <br style="clear:both;" />
=== Item properties ===


==CONNECTING ITEMS==
To edit an item's properties, right click it to bring up the item editing pop-up. Keep in mind that not all items have any settings to change.


-CONNECTING ITEMS???
=== Connecting items ===


Connection items is required to make a level but it is very easy. Connecting allows you to use button to operate other components such as paint droppers
To connect two items, select an item, press {{key|K}}, then select the item you want to connect it to. To disconnect them again, right click one of the items and hit remove connections then left click the connection you want to remove


-HOW TO CONNECT ITEMS
A button can be connected to multiple items and will trigger all of them at once. Connecting multiple buttons to one item, on the other hand, requires all of the buttons enabled to trigger the item effect.


There is two ways you can connect items to each other the first one is to right click either of the two objects you wish to connect, left click connect and then left click on the item you wish to connect to. Note that an item can have more than one connection, example one button to drop two cubes. The second way is much faster: first select one of the items you wish to connect, next press K and then left click on the item you want to connect to.
== Video tutorial ==


* Watch it [http://www.youtube.com/watch?gl=GB&hl=en&client=mv-google&v=_jG9iv6wVNg&nomobile=1 here]


Written by Egalogalis
{{puzzlemaker-navbox}}

Latest revision as of 00:22, 7 January 2024

Stub

This article or section is a stub. You can help by expanding it.

Todo: Add images, introduction

Introduction

Open Puzzle Maker

Follow the following screenshots.

First step.
Finally open Puzzle Maker.

Editing surfaces

To edit a chamber surface, select one or more tiles using your mouse, then click and drag at the edge of the selection, where the resizing cursor appears. You can also use keyboard commands; press the - button to pull the surface inwards, and the + button to push it away.

Drag-select surfaces on different planes to select a whole volume. This volume can be resized by dragging the circular handle. While having a volume selected, press + to fill it out and - to carve it away.

Surface Portalability

To change surface portalability, select the surfaces you want to change and press O or P. This will switch between the standard white panel and the non-portable dark gray panel.

Placing and manipulating items

Placing items

To open the item palette, move your mouse cursor to the far left side of the screen. This panel lists every item available in the editor. To place an item, just left click it at the item panel and move your mouse to where you want to place the item, then release the mouse button. Some items have different sorts of sliders and handles used to fine-tune their position.

Item list.


Item properties

To edit an item's properties, right click it to bring up the item editing pop-up. Keep in mind that not all items have any settings to change.

Connecting items

To connect two items, select an item, press K, then select the item you want to connect it to. To disconnect them again, right click one of the items and hit remove connections then left click the connection you want to remove

A button can be connected to multiple items and will trigger all of them at once. Connecting multiple buttons to one item, on the other hand, requires all of the buttons enabled to trigger the item effect.

Video tutorial