Valve Developer Community:Sandbox
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The Sandbox (Valve Developer Community:Sandbox) is a VDC namespace page designed for testing and experimenting with Wiki syntax. Feel free to try your skills at formatting here: click on edit, make your changes, and click 'Save page' when you are finished. Content added here will not stay permanently.
Please do not edit the "markup" text, at the top of the editing window, that reads "{{sandbox}}".


Introduction | An overview of the various concepts behind the SteamVR Workshop tools |
Environment Tutorial | |
Part 1: Hammer and Basic Lighting | Simple description. |
Part 2: Materials, Details and Props | Simple description. |
Part 3: Creating a Physics Prop | Simple description. |
Basics | |
Get Started | Simple description. |
Converting Destinations | Simple description. |
Adding Quick Panels | Simple description. |
Asset Packs | Creating and using asset packs. |
Environment Checklist | Simple description. |
Creating 3D Environments | |
Basic Construction | Learn the basics of constructing meshes in Hammer. |
Model Editor | Learn to create, view, and edit models with the Model Editor. |
Materials | Learn how to use the Material Editor to create and edit materials. |
Particles | Learn the basics of creating particles with the Particle Editor. |
Importing an Animated Model | Learn how to import a model with animations into SteamVR Workshop Tools. |
Triggers, Animation, and Sound | Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. |
Adding Sound | A guide on adding sounds to your environment. |
Adding Lighting | A guide on adding light to your environment. |
Adding a Welcome Panel | A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. |
Adding Fog | Learn how to add fog to your environment using the new env_gradient_fog entity. |
Adding Overlays | Learn how to add overlays to your environment and models in SteamVR Home. |
Precomputed Visibility | An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. |
Light Cookies | An explanation of what light cookies are and how to apply them to your spotlights. |
Advanced Interaction | A guide to creating advanced interactions via the point_value_remapper entity. |
Creating Photogrammetry Environments | |
Create a Photogrammetry Environment | Simple description. |
Advanced Outdoors Photogrammetry |
Simple description. |
Advanced Indoors Photogrammetry |
Simple description. |
Photogrammetry tips | Simple description. |
Lighting Setup for Photogrammetry Scenes |
Simple description. |
Regard3D | Simple description. |
Scripting | |
Scripting | Simple description. |
Script API | Simple description. |
Creating a Flashlight Tool | Simple description. |
Custom Tool Creation | Simple description. |
Third Party Applications and Source 2 | |
Blender to Source 2 | Step by step instructions for exporting a mesh to Source 2. |
References | |
Entity Guide | Simple description. |
Shaders | Simple description. |
Additional Resources | |
Asset Browser | Overview of the Asset Browser - the hub of SteamVR Workshop Tools. |
Using Hammer | Overview of Hammer - SteamVR Workshop Tools's level editor. |
Panorama | An overview of using Panorama to create UI. |
Panorama Javascript API | Simple description. |
Cloth Simulation | Simple description. |
Destinations Guides on Steam | Simple description. |
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