Search results

Jump to navigation Jump to search
  • ...rnal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.
    739 bytes (117 words) - 11:56, 4 September 2024
  • == Types of entities == ...ructure, entities that need to be associated with geometry are now tied to Hammer meshes instead.
    2 KB (367 words) - 18:02, 8 October 2025
  • {{this is a|模型实体|internal=1|name=prop_detail}} 该实体用于手动创建{{L|detail prop|细节道� {{KV Targetname null|hammer only=1}}
    808 bytes (54 words) - 06:13, 26 June 2025
  • ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==
    5 KB (723 words) - 05:35, 25 May 2025
  • ...ty|internal=1|sprite=1|name=comp_relay|game=Strata Source|game1=TeamSpen's Hammer Addons}} It is an optimized version of [[logic_relay]]. The entities numerous inputs and outputs can be used to bundle inputs/outputs together.
    1 KB (233 words) - 09:06, 21 April 2025
  • ...nternal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} * [[TeamSpen's Hammer Addons]]
    989 bytes (155 words) - 12:00, 4 September 2024
  • {{this is a|model entity|internal=1|name=prop_detail}} It is used to manually create a [[detail prop]]. It on {{KV Targetname null|hammer only=1}}
    769 bytes (113 words) - 03:49, 19 May 2025
  • ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang ...it can still be useful for adjusting the lighting position of a prop in {{hammer++|2}}, since the lighting preview doesn't preview per-vertex lighting.}} }}
    2 KB (254 words) - 08:02, 16 November 2025
  • ...|internal=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{I|TurnOn|Turn the target entities on.}}
    2 KB (270 words) - 09:05, 21 April 2025
  • ...nal=1|sprite=1|name=comp_entity_finder|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Reference Position|target_destination|If set, look for entities close to this entity instead of the comp_entity_finder.}}
    2 KB (330 words) - 09:05, 21 April 2025
  • ...t_text</code>console command is a debugging tool for examining an entity's internal state. When enabled on an entity, appropriate data for that entity class wi *'''Base Entity Information (displayed for all entities)'''
    4 KB (690 words) - 08:14, 17 September 2024
  • {{this is a|point entity|internal=1|name=prop_detail_sprite}} It allows manual insertion of [[Detail props|de {{Internal entity note}}
    2 KB (372 words) - 05:59, 9 March 2025
  • For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent
    6 KB (875 words) - 14:19, 12 November 2025
  • {{This is a|semi-internal=1|brush entity|name=func_areaportal|sprite=Toolsareaportal.gif}} It creates These are not really brush entities. They are brush entities from a mapper/Hammer perspective, but by the time they reach the game, the brush is gone and thi
    2 KB (283 words) - 10:35, 18 August 2025
  • ...n't add the parameter <code>nolink=1</code>. If the entity is available in Hammer but not in the game, use {{T|Ent not in game}}. ...y basic description for most entities is included in the help built into {{Hammer|1}}. If the description isn't overly long, omit the header and put it at th
    5 KB (813 words) - 06:55, 27 September 2025
  • ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i
    3 KB (404 words) - 19:23, 29 June 2025
  • [[File:Teamspens hammer addons logo.png|right]] ...postcompiler is also included, adding support for several custom internal entities along with other useful features.
    4 KB (663 words) - 10:26, 14 May 2025
  • ...en separar en varios tipos diferentes. Desde la perspectiva del editor {{L|Hammer}}, se pueden separar según cómo se crean en el editor, lo cual está dete | Las '''Entidades de Punto''' (Point entities) son '''entidades''' creadas en un punto de posición específico en la {{L
    6 KB (952 words) - 10:04, 28 May 2025
  • ...nternal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}}
    2 KB (276 words) - 10:16, 27 February 2025
  • ...ны на несколько различных типов. С точки зрения представления в редактое [[Hammer]], они подразделяются в зависимости от то� |align="center"|[[:Category:Internal entities|Internal&nbsp;entity]]
    8 KB (300 words) - 04:27, 24 May 2025
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)