comp_kv_setter
comp_kv_setter | |
---|---|
Type | Internal Point entity |
Engine | Source |
Availability | TeamSpen's Hammer Addons |
comp_kv_setter
is a internal point entity available in Portal 2: Community Edition.
It is also available in all games with TeamSpen's Hammer Addons installed. It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
KeyValues
- Pitch Yaw Roll (Y Z X)
(???)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity
(???)
<targetname> - The name of the entity or entities to set values on.
- Mode
(???)
<choices> - The type of value to set
- kv: KeyValues
- flags: SpawnFlags
- Name / Mask
(???)
<string> - The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - String
(???)
<string> - The value to apply.
- Value - Ent Name
(???)
<targetname> - If set, use this fixed-up entity name.
- Invert Value
(???)
<choices> - If enabled, invert the value so 0 and 1 are swapped.
- 0: No
- 1: Yes
- Rotate Value
(???)
<choices> - If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- 0: No
- 1: Yes
- Convert To Angle
(???)
<choices> - If enabled, convert a +X axis normal back into the Euler angle.
- 0: No
- 1: Yes
Outputs
OnUser(1-4)
- Fired in response to FireUser(1-4) input.
Note:These outputs seem to be a mistake, as there are no FireUser inputs. Using these will have no effect.