comp_kv_setter
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comp_kv_setter
is an internal point entity available in Strata Source and
TeamSpen's Hammer Addons.
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. - Pitch Yaw Roll (Y Z X) (angles) <angles>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity (target) <targetname>
- The name of the entity or entities to set values on.
- Mode (mode) <string choices>
- The type of value to set
- "kv": Keyvalues
- "flags": Spawnflags
- Name / Mask (kv_name) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - String (kv_value_global) <string>
- The value to apply.
- Value - Ent Name (kv_value_local) <targetname>
- If set, use this fixed-up entity name.
- Invert Value (invert) <boolean>
- If enabled, invert the value so 0 and 1 are swapped.
- Rotate Value (rotate) <boolean>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- Convert To Angle (conv_ang) <boolean>
- If enabled, convert a +X axis normal back into the Euler angle.
Outputs
Any output may be used. All outputs defined on a comp_kv_setter
are copied to the target entity.