comp_entity_mover
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comp_entity_mover
is an internal point entity available in Strata Source and
TeamSpen's Hammer Addons.
It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. - Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to move.
- Reference Entity ([todo internal name (i)]) <targetname>
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
- Direction ([todo internal name (i)]) <angle>
- If no Reference is provided, the direction to move in.
- Distance ([todo internal name (i)]) <float>
- The amount to move targets by.