comp_entity_mover is a internal point entity available in . It is also available in Portal 2: Community Edition. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
- Target Entity
- The name of the entity or entities to move.
- Reference Entity
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
- If no Reference is provided, the direction to move in.
- The amount to move targets by.