comp_entity_mover
comp_entity_mover
is an internal point entity available in Strata Source and TeamSpen's Hammer Addons.
It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Name
(targetname)
<string> - Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. - Target Entity
([todo internal name (i)])
<targetname> - The name of the entity or entities to move.
- Reference Entity
([todo internal name (i)])
<targetname> - If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
- Direction
([todo internal name (i)])
<angle> - If no Reference is provided, the direction to move in.
- Distance
([todo internal name (i)])
<float> - The amount to move targets by.