Portal BTS - Typical Elements and Entities
Introduction
This page will show you common elements that can be used in almost any room type and how to create them.
Cables
A staple feature of most bts areas are the cables hanging from the ceiling. In Portal 1, they are made using keyframe_rope
entities, with a single move_rope
always being the first in a system. Be sure to get creative with adjusting the slack.
These properties are required for ropes as seen in Portal.
Property Name | Value |
---|---|
Subdivision | 8 |
Rope Material | cable/cable |
There is one single cable in escape_00 that uses the cable/cable_back
texture.
Fuse Set Props
To create fuse props, create a prop_static
entity and use any of the following models:
- models/props/128_fuse_set01/128_fuse_set01.mdl
- models/props/128_fuse_set02/128_fuse_set02.mdl
- models/props/128_fuse_set03/128_fuse_set03.mdl
- models/props/128_fuse_set04/128_fuse_set04.mdl
- models/props/128_fuse_set05/128_fuse_set05.mdl
- models/props/128_fuse_set06/128_fuse_set06.mdl
- models/props/128_fuse_set07/128_fuse_set07.mdl
- models/props/128_fuse_set08/128_fuse_set08.mdl
- models/props/128_fuse_set09/128_fuse_set09.mdl
- models/props/128_fuse_set10/128_fuse_set10.mdl
Set its skin to 1 unless if it's inside an Observation Hallway.
Entities
Fog
The official BTS maps have an env_fog_controller in them with the following properties:
Property Name | Value |
---|---|
Name | fog_ctrl |
Fog Enable | Yes |
Primary Fog Color | 58 82 101 |
Secondary Fog Color | 85 43 0 |
Fog Start | 64 |
Fog End | 3500 |
Color Control
All official escape maps have a color_correction
. Create a color_correction
entity and enter the following properties:
Property Name | Value |
---|---|
Name | color_correction_bts |
Lookup Falloff Start Distance | -1 |
Lookup Falloff End Distance | -1 |
Lookup Table Filename | scripts/colorcorrection/cc_bts.raw |
Lookup Fade In Duration | 2 |
Lookup Fade out Duration | 2 |
Tonemap Control
All escape maps have anenv_tonemap_controller
entity.
Create an env_tonemap_controller
and set its name to tonemap
Create a logic_auto
and give the logic_auto
the following outputs:
List of other Typical Elements
These are already existing tutorials for other typical elements used in the Behind the Scenes style.
- Cat Walks
- Fans
- Interior Fences
- Locked Keypad Doors
- Piston Panels
- Speakers
- SpotLight Lamps
- Support beams
- Vacuum Tubes
- Vents
- Wall Pipes