L4D Level Design Basics Tutorial/en

From Valve Developer Community
Jump to: navigation, search

Left 4 Dead series A step-by-step guide on creating Left 4 Dead levels using the Left 4 Dead Authoring Tools.


  1. Getting Started
  2. Your First L4D Level
  3. Ladders
  4. Visibility
  5. Nav Meshes
  6. Advanced Nav Editing
  7. Nav Flow
  8. Checkpoints (Part 2)
  9. Outdoor Levels
  10. Level Organization
  11. Level Standards
  12. Clip Brushes
  13. Elevators
  14. Panic Events
  15. Breakable Walls
  16. Finale Events (Part 2, Part 3)
  17. Additional Finale Components
  18. Versus Maps


Once complete, you may wish to look at Level Design Category for more advanced articles.

Left 4 Dead 2 A similar step-by-step guide for new L4D2 features and an overview of L4D2 level creation are also available.

See also