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- ...rnal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.739 bytes (117 words) - 11:56, 4 September 2024
- == Types of entities == ...ructure, entities that need to be associated with geometry are now tied to Hammer meshes instead.2 KB (367 words) - 18:02, 8 October 2025
- {{this is a|模型实体|internal=1|name=prop_detail}} 该实体用于手动创建{{L|detail prop|细节道� {{KV Targetname null|hammer only=1}}808 bytes (54 words) - 06:13, 26 June 2025
- ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==5 KB (723 words) - 05:35, 25 May 2025
- ...ty|internal=1|sprite=1|name=comp_relay|game=Strata Source|game1=TeamSpen's Hammer Addons}} It is an optimized version of [[logic_relay]]. The entities numerous inputs and outputs can be used to bundle inputs/outputs together.1 KB (233 words) - 09:06, 21 April 2025
- ...nternal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} * [[TeamSpen's Hammer Addons]]989 bytes (155 words) - 12:00, 4 September 2024
- {{this is a|model entity|internal=1|name=prop_detail}} It is used to manually create a [[detail prop]]. It on {{KV Targetname null|hammer only=1}}769 bytes (113 words) - 03:49, 19 May 2025
- ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang ...it can still be useful for adjusting the lighting position of a prop in {{hammer++|2}}, since the lighting preview doesn't preview per-vertex lighting.}} }}2 KB (254 words) - 08:02, 16 November 2025
- ...|internal=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{I|TurnOn|Turn the target entities on.}}2 KB (270 words) - 09:05, 21 April 2025
- ...nal=1|sprite=1|name=comp_entity_finder|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Reference Position|target_destination|If set, look for entities close to this entity instead of the comp_entity_finder.}}2 KB (330 words) - 09:05, 21 April 2025
- ...t_text</code>console command is a debugging tool for examining an entity's internal state. When enabled on an entity, appropriate data for that entity class wi *'''Base Entity Information (displayed for all entities)'''4 KB (690 words) - 08:14, 17 September 2024
- {{this is a|point entity|internal=1|name=prop_detail_sprite}} It allows manual insertion of [[Detail props|de {{Internal entity note}}2 KB (372 words) - 05:59, 9 March 2025
- For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent6 KB (875 words) - 14:19, 12 November 2025
- {{This is a|semi-internal=1|brush entity|name=func_areaportal|sprite=Toolsareaportal.gif}} It creates These are not really brush entities. They are brush entities from a mapper/Hammer perspective, but by the time they reach the game, the brush is gone and thi2 KB (283 words) - 10:35, 18 August 2025
- ...n't add the parameter <code>nolink=1</code>. If the entity is available in Hammer but not in the game, use {{T|Ent not in game}}. ...y basic description for most entities is included in the help built into {{Hammer|1}}. If the description isn't overly long, omit the header and put it at th5 KB (813 words) - 06:55, 27 September 2025
- ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i3 KB (404 words) - 19:23, 29 June 2025
- [[File:Teamspens hammer addons logo.png|right]] ...postcompiler is also included, adding support for several custom internal entities along with other useful features.4 KB (663 words) - 10:26, 14 May 2025
- ...en separar en varios tipos diferentes. Desde la perspectiva del editor {{L|Hammer}}, se pueden separar según cómo se crean en el editor, lo cual está dete | Las '''Entidades de Punto''' (Point entities) son '''entidades''' creadas en un punto de posición específico en la {{L6 KB (952 words) - 10:04, 28 May 2025
- ...nternal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}}2 KB (276 words) - 10:16, 27 February 2025
- ...ны на несколько различных типов. С точки зрения представления в редактое [[Hammer]], они подразделяются в зависимости от то� |align="center"|[[:Category:Internal entities|Internal entity]]8 KB (300 words) - 04:27, 24 May 2025