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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 14:06, 9 June 2023 | ![]() | 500 × 650 (802 bytes) | SirYodaJedi (talk | contribs) | test |
04:16, 28 June 2011 | ![]() | 10 × 13 (297 bytes) | TomEdwards (talk | contribs) | New colour scheme | |
11:09, 1 May 2011 | ![]() | 10 × 13 (181 bytes) | Barracuda (talk | contribs) | Minimized file size. | |
16:17, 4 April 2006 | ![]() | 10 × 13 (3 KB) | JeffLane (talk | contribs) | icon for note callouts. |
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- 3D Skybox
- Adding Light
- Adding Point Entities
- Adding Prop Models
- Adding Water
- Authoring a Logical Entity
- Authoring a Model Entity
- BSPZIP
- Breakable Glass
- CFG
- Cables and Ropes
- Character Setup Overview
- Choreography Tool reference
- Command line options
- Compiler choices
- Compiling a model
- Compiling under Linux
- Content Streaming
- Converting Textures
- Create a Mod
- Creating a Room
- Cubemaps
- Current events
- Data Descriptions
- Decals
- Demo Recording Tools
- Developer Console Control
- Developer console
- Displacement
- Entity Hierarchy (parenting)
- Expression Creation
- Eye Position Setup
- FGD
- GCFScape
- Game directory
- Gameinfo.txt
- Grouping and VisGrouping
- HUD Elements
- Hammer 2D Views Options
- Hammer Check For Problems Dialog
- Hammer Edit Menu
- Hammer Face Edit Dialog
- Hammer Map Menu
- Hammer Map Tools Toolbar
- Hammer New Objects Toolbar
- Hammer Selection Modes Toolbar
- Hammer Tools Menu
- Hammer View Menu
- Hammer Window Menu
- Inputs and Outputs
- Installing and Debugging the Source Code
- Intermediate Lighting
- Leak
- Level Overviews
- Material proxies
- Material surface properties
- Materials for models
- Menu Background Map
- Model Creation Overview
- Networking Entities
- Networking Events & Messages
- Other FacePoser Tools
- Phoneme Tool
- Porting GoldSrc content to Source
- Prediction
- Prefab
- Prop Types Overview
- QC Commands
- Reinstall the Source SDK installation
- Removing Game Configurations
- Reshaping solids
- Server-Side Bots
- Server queries
- Shader Authoring
- Skeleton motion mapping
- Skybox (2D)
- Skybox Basics
- Soundscape
- Soundscripts
- Source
- SourceTV
- Source Engine Features
- Source Engine Shader Fallbacks
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Source SDK release notes archive
- Special Effects - Introduction
- Steam
- Steam browser protocol
- TGA
- Using Source Control with the Source SDK
- VBSP
- VRAD
- VTF (Valve Texture Format)
- VVIS
- Valve Hammer Editor
- VectorLib
- Vehicles (modeling)
- Water (shader)
- Talk:SDK Docs
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