Faceposer

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Revision as of 21:26, 30 November 2023 by AaronRules5 (talk | contribs) (cleaned up some stuff. if you know a solution for issue #3 or #4, please lmk! :^))
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Faceposer playing back a complex scene with multiple actors.

HLFaceposer Faceposer is the SDK tool used to produce choreographed sequences for the Source engine. It can create facial expressions (including lip-syncing), manage skeletal animations, the position of actors in the world, and any map triggers that need to be fired during a scene.

  • See Choreography creation for a step-by step guide to creating choreography in the Source engine.
  • See Faceposer reference for a quick-reference guide to the different parts of the Faceposer interface.
Note.pngNote:To use Faceposer with your own 2013-based mod, you'll need to set the VPROJECT environment variable to the game directory of your mod.
Note.pngNote:All imported audio should be encoded as 4-bit ADPCM WAV or 16-bit PCM WAV. The sampling rate can either be 11025 Hz, 22050 Hz, or 44100 Hz.

Issues

  • Faceposer has missing icons for the Play / Stop / Pause buttons. To fix this, extract this to your SDK's bin folder.
  • The Phoneme Extractor is broken by default. This can be fixed by using the Lipsinc Speech API instead of the default Microsoft Speech API.
  • Faceposer has some trouble loading debug materials, and will spam the Output window constantly when it uses them. This can cause the program to stutter quite a bit.
  • If your mod uses custom shaders, Faceposer will fail to render any materials that use them when it's launched via VPROJECT. Using the -game parameter fixes this, but then Faceposer will occasionally crash when loading models.
  • Similar to HLMV, opening folders inside of the "Load model..." browser will give an error if said folder only exists within a VPK.
  • If models completely fail to load for you, or Faceposer is no longer starting, try deleting the Registry PathHKEY_CURRENT_USER\Software\Valve\faceposer registry key, and delete the Filehlfaceposer.rf file inside your SDK's bin folder.