Volumetric lighting

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Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve Valve-made software running on Source Source that supports Volumetric Lighting is Source Filmmaker Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.

Most versions of Source 2 Source 2 have support for Volumetric lighting by default

Media

Volumetric lighting in SFM
Todo: alien swarm deferred
Todo: hl alyx

Support

Source Source

Game Supports
Source 2004 Source 2004
Source 2006 Source 2006
Source 2007 Source 2007
Source 2009 Source 2009/Source Multiplayer Source Multiplayer
Source 2013 Source 2013
Half-Life: Source Half-Life: Source
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
Half-Life 2: Episode One Half-Life 2: Episode One
Half-Life 2: Episode Two Half-Life 2: Episode Two
Alien Swarm Alien Swarm
Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop
Half-Life Deathmatch: Source Half-Life Deathmatch: Source
Half-Life 2: Deathmatch Half-Life 2: Deathmatch
Half-Life 2: Lost Coast Half-Life 2: Lost Coast
Counter-Strike: Source Counter-Strike: Source
Team Fortress 2 Team Fortress 2
Portal Portal
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal 2 Portal 2
NO
Black Mesa Black Mesa YES
Alien Swarm Deferred Alien Swarm Deferred YES
Source Filmmaker Source Filmmaker YES
Strata Source Strata Source YES (env_projectedtexture)
Apex Legends Apex Legends N/A

Source 2 Source 2

Game Supports
Half-Life: Alyx Half-Life: Alyx YES
Counter-Strike 2 Counter-Strike 2 YES

See also

External links

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