Список текстур неба
Ниже представлен список текстур неба (и список их существующих настроек для light_environment), доступных в играх на движках  Source и
 Source и  GoldSrc, вместе с изображениями текстур неба.
 GoldSrc, вместе с изображениями текстур неба.
Перечисленные настройки light_environment (угол, яркость и т. д.) основаны на настройках, используемых на официальных картах. Другие значения также могут быть подходящими.
Чтобы протестировать небо в одиночной игре без повторной компиляции карты, откройте консоль и введите sv_skyname <sky_name>, после чего сохраните игру с помощью быстрого сохранения. После проделанных действий загрузите последнее быстрое сохранение. Если Вы всё сделали правильно, старая текстура неба должна будет заменена новой.
 Примечание:Если Вы создаёте карту для
Примечание:Если Вы создаёте карту для  Half-Life 2: Episode Two, то Вы можете указать суффикс
 Half-Life 2: Episode Two, то Вы можете указать суффикс _hdr для названий большинства текстур неба (исключением являются текстуры неба из Epidode One). Если текстура неба не поддерживает HDR, то изменения не требуются. То есть, если ваше небо имеет название sky_day01_01, Вы можете записать его как sky_day01_01_hdr. Совет:Выполните поиск "sky" в браузере текстур редактора карт Hammer, чтобы увидеть некоторые текстуры неба, доступные в игре, для которой Вы делаете карту.
Совет:Выполните поиск "sky" в браузере текстур редактора карт Hammer, чтобы увидеть некоторые текстуры неба, доступные в игре, для которой Вы делаете карту.Заготовки c настройками освещения для платформы Source
Данные заготовки содержат большинство вышеуказанных настроек освещения для игр Valve на платформе Source.
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Half-Life
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| These skyboxes are available to   Примечание:Some maps have multiple light_environment entities. If so, every light setting will be listed. | 
Half-Life: Opposing Force
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| These skyboxes are available to   Примечание:Some maps have multiple light_environment entities. If so, every unique light setting will be listed. | 
Counter-Strike
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| {{:Counter-Strike Sky List/  This template (and its redirect) is   Deprecated. Its use is not recommended and its functionality may be compromised. You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion. Additional notes: Use #switch parser function instead. Example {{#switch: {{language}}}} | 
Ricochet
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| Expand the list of third-party games' skyboxes | 
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| Gunman ChroniclesThese skyboxes are available to  Нужно сделать: Add light values | 
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Half-Life 2
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| These skyboxes are available to  Half-Life 2 and most games and mods using  Source 2013, the  Orange Box branch, and earlier branches.  Примечание:Newer or standalone games, such as the   Серия игр Left 4 Dead,  Portal 2, or  Counter-Strike: Global Offensive do not ship with nor use base HL2 content, and as such may not necessarily include these skyboxes. The skybox VTFs and VMTs from HL2 can be used in any Source engine game, however. HDR versions of all skyboxes except   Примечание:While Source 2004 (since  /  engine update) and Source 2006 does support HDR, no default Half-Life 2 skybox (except Lost Coast) on this branch is HDR capable. 
 
 Only outdoor maps that have both skyboxes and light_environments are referenced by this list.  Примечание:For clarity purposes, the skybox examples shown here have been stitched together in the style of an HDRI texture seen in modern engines. Source does not support HDRI textures. | 
Half-Life 2: Episode One
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Half-Life 2: Episode Two
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| These skyboxes are available to  | 
Half-Life 2: Lost Coast
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| These skyboxes are available to  | 
Half-Life: Source
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| These skyboxes are available in  
 
 These skyboxes exist in the Half-Life: Source game files but are unused in game. They are available in  Some light_environment entries from GoldSrc skybox list may function with these, but brightness values will need to be adjusted. | 
Counter-Strike: Source
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| These skyboxes are available to   Примечание:Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content. | 
Day of Defeat: Source
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Team Fortress 2
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Left 4 Dead
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Left 4 Dead 2
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| These skyboxes are available to  The values for the light_environment and the light_directional are listed below. | 
Alien Swarm
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Portal
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| These skyboxes are available to  | 
Portal 2
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| These skyboxes are available to  | 
Counter-Strike: Global Offensive
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See this subpage.
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Counter-Strike 2
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| Статьи об окружающей среде | |
|---|---|
| Текстуры неба и создание неба |  Source: Небосвод (2D) • Объёмное небо (3D) • HDR-текстуры неба • Создание текстур неба в Terragen • Создание текстур неба в Terragen - подробно • Список текстур неба | 
| Создание рельефа местности и деформация поверхностей | Деформированные поверхности • Создание отверстий в деформированных поверхностях • Цифровые модели местности • Создание рельефа в Worldmachine | 


























































































































































































































































































