Source 2013
The Template:Game name engine branch (also called SteamPipe branch) is the final iteration of the Orange Box engine branch. It was introduced by Valve in 2013 to replace the archaic GCF file format with the VPK format introduced in the  Left 4 Dead engine branch. Major shifts in content mounting occurred, and all games using the
 Left 4 Dead engine branch. Major shifts in content mounting occurred, and all games using the  Source 2009 and
 Source 2009 and  Source Multiplayer engine branches were upgraded to this version.
 Source Multiplayer engine branches were upgraded to this version.  Half-Life: Source was also upgraded to this engine branch from the
 Half-Life: Source was also upgraded to this engine branch from the  Source 2006 engine branch. The "custom" folder was added to make modding easier and was added as a mounting path for each individual Source game.
 Source 2006 engine branch. The "custom" folder was added to make modding easier and was added as a mounting path for each individual Source game.
While SteamPipe was praised for simplifying how the Source engine mounts content, and including previously-unreleased  Team Fortress 2 code, it also broke countless numbers of mods and worsened problems already present in the
 Team Fortress 2 code, it also broke countless numbers of mods and worsened problems already present in the  Source 2009 branch. It also does not have most of the features that the engine branches from the
 Source 2009 branch. It also does not have most of the features that the engine branches from the  Left 4 Dead engine branch onwards had. However, the engine branch has been polished over time and is now the main branch in use by modern non-licensed engine mods.
 Left 4 Dead engine branch onwards had. However, the engine branch has been polished over time and is now the main branch in use by modern non-licensed engine mods.
Features
New since the  Source 2009 engine branch is:
 Source 2009 engine branch is:
- Linux support
- The engine can now run on Linux. However, Linux support outside of official games may be spotty.
- Prop lightmaps (only in  ) )
- Static props without bump maps can now use lightmaps.
- Per-texel color tint masking for models
- $blendtintbybasealphais ported from the Left 4 Dead engine branch. Left 4 Dead engine branch. Source 2013 includes an exclusive additional parameter, Source 2013 includes an exclusive additional parameter,- $blendtintcoloroverbase.
Availability
Source 2013 Singleplayer
Formerly  Source 2009
 Source 2009
 Half-Life 2 Half-Life 2
 Half-Life 2: Lost Coast Half-Life 2: Lost Coast
 Half-Life 2: Episode One Half-Life 2: Episode One
 Half-Life 2: Episode Two Half-Life 2: Episode Two
 Half-Life: Source Half-Life: Source
 Portal Portal
Gamecode for the 2013 singleplayer branch is included in Valve's Source SDK 2013 repository.
Source 2013 Multiplayer
Formerly  Source Multiplayer
 Source Multiplayer
 Team Fortress 2 Team Fortress 2
 Half-Life 2: Deathmatch Half-Life 2: Deathmatch
 Half-Life Deathmatch: Source Half-Life Deathmatch: Source
 Counter-Strike: Source Counter-Strike: Source
 Day of Defeat: Source Day of Defeat: Source
 Garry's Mod Garry's Mod
 Template:Game link Template:Game link
Gamecode for the 2013 multiplayer branch is included in Valve's Source SDK 2013 repository.






























