Category:Particle System: Difference between revisions
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==Introduction== | ==Introduction== | ||
[[Particle System Overview|Introduction to Particle Systems]] | [[Particle System Overview|Introduction to Particle Systems]] | ||
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* [[Animated Particles]] | * [[Animated Particles]] | ||
==Components== | ==Particle Editor== | ||
* [[Particle Children|Children]] | The Particle Editor is an in game tool that comes with orangebox and higher engines. It allows particle systems to be created and changed and tested on the fly. | ||
* [[Particle Constraints|Constraints]] | |||
* [[Particle Emitters|Emitters]] | To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right. | ||
* [[Particle Forces|Forces]] | |||
* [[Particle Initializers|Initializers]] | ===Components=== | ||
* [[Particle Operators|Operators]] | * [[Particle System Children|Children]] | ||
* [[Particle Renderers|Renderers]] | * [[Particle System Constraints|Constraints]] | ||
* [[Particle System Emitters|Emitters]] | |||
* [[Particle System Forces|Forces]] | |||
* [[Particle System Initializers|Initializers]] | |||
* [[Particle System Operators|Operators]] | |||
* [[Particle System Renderers|Renderers]] | |||
==Specialized Particle Systems== | ==Specialized Particle Systems== |
Revision as of 19:31, 30 December 2008
Introduction
Introduction to Particle Systems
Creation
Particles must be added to the GAME\particles\particles_manifest.txt file. To make dx8-level fall backs for particle systems, if you have a file in your manifest, like "rockettrail.pcf" for example, if you make a file called "rockettrail_dx80.pcf", then it will be loaded instead of rockettrail.pcf on low-end machines.
Particle Editor
The Particle Editor is an in game tool that comes with orangebox and higher engines. It allows particle systems to be created and changed and tested on the fly.
To run the particle editor, run the game with -tools on the commandline and select 'Particle Editor' from the tool menu on the far right.
Components
Specialized Particle Systems
Application
Subcategories
This category has the following 2 subcategories, out of 2 total.
P
- Particle initializers (12 P)
- Particle operators (13 P)
Pages in category "Particle System"
The following 76 pages are in this category, out of 76 total.
A
I
L
M
- Particle System Operators/Movement Basic
- Particle System Operators/Movement Dampen Relative to Control Point
- Particle System Operators/Movement Lock to Bone
- Particle System Operators/Movement Lock to Control Point
- Particle System Operators/Movement Place On Ground
- Particle System Operators/Movement Set to Control Point
P
- Particle Muzzle Flash
- Particle System Children
- Particle System Constraints
- Particle System Emitters
- Particle System Forces
- Particle System Initializers
- Particle System Operators
- Particle System Overview
- Particle System Pre Emission Operators
- Particle System Properties
- Particle System Renderers
- Skeletal animation
- Particles In Animations
- Particles In Code
- Particles manifest.txt
- Particles on models
- Particles Troubleshooting
- PCF
- Portal:Env Fire fix
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting Source content to GoldSrc
- Particle System Operators/Position Modify Offset Random
- Particle System Operators/Position on Model Random
- Particle System Operators/Position Within Sphere Random
R
- Particle System Operators/Radius Random
- Particle System Operators/Radius Scale
- Particle System Operators/Remap Control Point to Vector
- Particle System Operators/render animated sprites
- Particle System Operators/render blobs
- Particle System Operators/Render Deferred Light
- Particle System Operators/Render models
- Particle System Operators/Render projected
- Particle System Operators/render rope
- Particle System Operators/render screen velocity rotate
- Particle System Operators/render sprite trail
- Particle System Operators/Rotation Random
- Particle System Operators/Rotation Yaw Random
- Ru/Fixing CSGO particle editor