Category:Hammer: Difference between revisions

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==Hammer Reference==
==Hammer Reference==
* [[:Category:Hammer Menus|Menus]] - Reference for the menus.
* [[:Category:Hammer Menus|Menus]] - Referencia para los menus.
* [[:Category:Hammer Dialogs|Dialogs]] - Reference for dialog boxes and options.
* [[:Category:Hammer Dialogs|Dialogos]] - Referencia para cuadro de dialogos y opciones.
* [[:Category:Hammer Toolbars|Toolbars]] - Description of toolbars and icons.
* [[:Category:Hammer Toolbars|Barras de herramientas]] - Descripcion de barras de menus e iconos.
* [[:Category:Hammer Tools|Tools]] - Usage of tools provided in Hammer.
* [[:Category:Hammer Tools|Herramientas]] - Uso de las herramientas suministradas con Hammer.
* [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts.
* [[Hammer Hotkey Reference|Referencia de combinaciones de teclas]] - Lista de combinaciones de teclado.


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{{category end}}

Revision as of 14:59, 9 November 2008

Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

See also

Hammer Reference

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Subcategories

This category has the following 12 subcategories, out of 12 total.

C

F

  • FGD(6 C, 74 P)

H

J

R

  • RAD(2 C, 9 P)

Pages in category "Hammer"

The following 54 pages are in this category, out of 54 total.