Category:Hammer: Difference between revisions
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TomEdwards (talk | contribs) (added link to Category:Level Design. Not everyone coming through here will be looking for help with Hammer specifically.) |
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__NOTOC__<div style="margin:1em auto | __NOTOC__[[Image:Hammer splash.png|center|Hammer's splash screen]]{{clr}} | ||
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the [[:Category:Level Design|Level Design category page]].</div> | |||
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | [[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | ||
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* Scripting gameplay entities with [[Inputs and Outputs]]. | * Scripting gameplay entities with [[Inputs and Outputs]]. | ||
* Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s. | * Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s. | ||
* [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}} | * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}} | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | * [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | ||
==See | ==See also== | ||
* [[Source SDK FAQ]] - Information to help solve some common problems. | * [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems. | ||
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions. | |||
* [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools. | * [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools. | ||
* [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK. | * [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK. |
Revision as of 15:54, 29 May 2007
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
See also
|
Hammer Reference
|
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (4 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 54 pages are in this category, out of 54 total.