Counter-Strike: Global Offensive/Game Modes/Demolition: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 55: Line 55:


===Map Design===
===Map Design===
The map designs deviates from the 3 lane map standard for counter-strike. Demolition maps are mostly centralized around buildings with a lot more freedom of movement around the map, usually open areas around the building or bombsite with objects such as tree,rocks and vehicles scattered around to break up line of sight or provide cover.
The map designs deviates from the 3 lane map standard for counter-strike. Demolition maps are mostly centralized around buildings with a lot more freedom of movement around the map, usually open areas around the building or bombsite with objects such as trees,rocks and vehicles scattered around to break up line of sight or provide cover.


== Maps ==
== Maps ==

Revision as of 06:54, 22 November 2025

English (en)中文 (zh)Translate (Translate)
Counter-Strike: Global Offensive Level Creation
Icon-delisted.png
This page documents information about a game or software, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
Csgo icon demolition.png

Demolition (internally: gungametrbomb) is a game mode in Counter-Strike: Global Offensive. It is a fast paced mix of bomb planting and gun progression.

A map can be launched in this game mode by invoking the commands game_type 1; game_mode 1; map <mapname> or shorter: map <mapname> demo.

On official servers, Demolition is played as a skirmish game mode, meaning that additionally, sv_skirmish_id 11 is set, too. This has the side effect that the map voting process at the end of the game also "offers" a different war game.

Icon-Bug.pngBug:When launched as a skirmish mode, there is no game mode icon in the loading screen, although there is one for it in the game files (with a shield, just like in CS:GO/CS2 Arms Race Arms Race.  [todo tested in ?]

Game Mode Description

On official servers, this game mode plays the same as CS:GO/CS2 Casual Casual but with the following exceptions, making it similar to CS:GO/CS2 Arms Race Arms Race:

  • The scenario is Bomb Defusal with one accessible bomb site.
  • Players have fixed weapons. Neither can they drop them nor buy anything.
  • There is a weapon progression (a list of guns) for each team. In the first round, players begin with the first gun. If they make at least one kill in a round, they get the next weapon of the progression in the next round. They get a bonus grenade if they make more than one kill.
Round Info
pre 2021 post 2021
Max Rounds 20 10
Round Time ? 1.25 minutes
Half Time Yes No

Map Requirements

The Demolition game mode only requires spawn points for each team to work at all and one bomb site to play as intended.

Spawn points

Demolition uses info_player_counterterrorist and info_player_terrorist as player spawn entities, just like in the classic game modes like CS:GO/CS2 Competitive Competitive. Aim to include at least 5, ideally 16 spawn points for each team, so your map will work with up to 32 players on a server.

It is a team game mode, so you will want to group the spawn points by team. If there is only one bomb site, place them roughly equidistant from the bomb site.

The use of special spawn points just for Demolition can be implemented with VScript, see CS:GO/Game Modes. To make a competitive map with two bomb sites work for demolition with one bomb site, the mapper should disable one bomb site and make it unreachable (also for bots), and ensure equal/fair spawn distances from the bomb site.

Bomb sites

Bomb sites work the same way as in every Bomb Defusal map. Make a brush textured with tools/toolstrigger, and with it selected, press Ctrl+T and change the class to func_bomb_target. Consider using overlays to indicate the location of the bomb site, and to mark it's extents so players can easily identify where they can plant the bomb.

The official Demolition maps only have one bomb site but the game mode does also work correctly for any number of bomb sites, even though this is probably not intended. If none is included, the game will not give a C4 entity to any of the terrorist players, making the scenario an Elimination Mission. If a hostage_entity is included, you get a Hostage Rescue scenario instead.

Note.pngNote:The map scenario displayed in the loading screen is determined by the map's prefix.

Map Design

The map designs deviates from the 3 lane map standard for counter-strike. Demolition maps are mostly centralized around buildings with a lot more freedom of movement around the map, usually open areas around the building or bombsite with objects such as trees,rocks and vehicles scattered around to break up line of sight or provide cover.

Maps

  • de_bank
  • de_lake
  • de_safehouse
  • de_sugarcane
  • de_stmarc
  • de_shortdust
  • de_shorttrain (removed in 2014)

Weapon Progressions

Upon achieving a kill the player will move up a weapon level. Limited to 1 level of progression per round. Inventory loadout doesn't affect weapons in the gun progression.

Gun Progression
pre Sept 21, 2021 post Sept 21, 2021
Level CT T CT T
1 M4A4 AK47 M4A4 AK47
2 P90 P90 FAMAS Galil AR
3 UMP-45 MP5-SD P90 P90
4 Desert Eagle Desert Eagle MP9 MAC-10
5 Nova Nova XM1014 XM1014
6 Five-Seven P250 Desert Eagle Desert Eagle
7 USP-S Glock-18 Five-Seven Tec-9
8 SSG08 SSG08 SSG08 SSG08
9 AWP AWP AWP AWP
10 SCAR-20 G3SG1 SCAR-20 G3SG1

Additional kills reward a grenade utility that will be equipped in the proceeding round, All 3 levels available per round. All utility is cleared at the end of each round.

Grenade Reward
#Kills Grenade Type
2 HE Grenade
3 Flashbang
≥ 4 Molotov / Incendiary

Custom weapon progressions can be defined in csgo/gamemodes_server.txt.

Todo: But how can they be used?

Bugs

  • At the end of the game, by changing from CS:GO Demolition Demolition to CS:GO/CS2 Flying Scoutsman Flying Scoutsman and voting for a map not supported by CS:GO/CS2 Flying Scoutsman Flying Scoutsman right before the map switch, you are able to play CS:GO/CS2 Casual Casual on that voted demolition map.
  • If a player gets a kill while controlling a bot, it won't level up the bot's gun.
  • Taking control of a bot then switching team can break the bot.
  • Disconnecting and reconnecting to a game resets the gun level to 1.
  • It is possible to have 7 players on a team, the maximum is usually 6.
Demolition on valve server 7 vs 4 on de_sugarcane 2019
  • 6 players on a team might also be a bug since the gamemodes_server.txt has a max players of 10.
  • A player can be invisible on the leaderboard and when spectating that player their name says "unconnected".

See also