Counter-Strike 2 Workshop Tools/Modeling: Difference between revisions
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{{cs2|1}} ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since {{dota2tools|1}}, and {{MdlDocEdit|1}}, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out {{MdlDocEdit|1}} to learn more about creating a simple model. | |||
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== Getting started == | == Getting started == | ||
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* [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | * [[Half-Life:_Alyx_Workshop_Tools/Animgraph|Animgraph]] | ||
* [[Cloth Simulation]] | * [[Cloth Simulation]] | ||
* [[Half-Life: | * [[Half-Life: Alyx Workshop Tools/Importing Source 1 Models|.MDL Importer]] | ||
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== Supported model formats == | == Supported model formats == | ||
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* [[DMX]] | * [[DMX]] | ||
* [[SMD]] | * [[SMD]] | ||
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== Blender == | |||
{{ | Information about working with {{Blender|4}} when creating 3D objects for {{cs2|4}}. | ||
* [[Source 2/Docs/Modeling/Blending materials on a model using Blender|Blending materials on a model using Blender]] | |||
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Revision as of 04:39, 18 September 2025
Counter-Strike 2 ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2 Workshop Tools, and ModelDoc Editor, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Getting started
Advanced features |
Supported model formatsBlenderInformation about working with |