Blending materials on a model using Blender
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Note: This article assumes that you already know how to work with vertex painting in Blender and create simple models in ModelDoc.
Warning: Please note that map compilers are not aware of blended materials on models, so you will need to manually create two or more meshes or hulls for different surface types.
A quick guide on how to add material blending to your model in Source 2 using ModelDoc and Blender.
Step 1. Vertex Painting
In Blender, switch to vertex painting mode and add the desired colors to the desired parts of the model. Below is a list of colors used in Source 2 for blending materials.
| Vertex Сolor | Layer in blend material |
|---|---|
| Black | Layer 1. |
| Red | Layer 2. |
| Green | Layer 3. |
| Blue | [Todo] |
Step 2. Renaming a data stream
- Open your model via ModelDoc.
- Right-click on the render mesh.
- Find and select Add RenameStream.
- Click on RenameStream under the desired mesh and fill in the nodes as shown below:
- From Name:
color$0
Note: Digit specifies the slot for vertex painting in Blender, so instead of 0 (first slot), it can be anything if your model has more than one slot.
- From Name:
Step 3. Enjoyment
Supported shaders
List of shaders for various Source 2 games that support material blending on models.
| Game | Shader(s) |
|---|---|
| Csgo Environment Blend | |
| [Todo] | |
| [Todo] | |
| [Todo] |
See also
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