Info player start: Difference between revisions
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Note:In multiplayer games, this entity is usually unused. See below for other player spawn entities.
Tip:The FGD helper model is approximately the same height as the player in-game. It can be used as a reference if you forget the actual size of the player.
m (Yeah I even experienced that once in csgo as spectator for some reason. Seems to affect many games if you ask me.) |
MyGamepedia (talk | contribs) (Should we keep it like this ? Added Portal 2 (I used this trick once), but I'm sure that this thing in all games.) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Angles|Orientation the player will face when spawned. {{Warning|Be careful not to set the Roll value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats.{{todotest|addtext=Half-Life 2 | {{KV Angles|Orientation the player will face when spawned. {{Warning|Be careful not to set the Roll value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats.{{todotest|addtext=Half-Life 2, Source SDK and Portal 2}}}}}} | ||
== Flags == | == Flags == |
Revision as of 10:04, 19 August 2025
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CPointEntity |
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info_player_start
is a point entity available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).


Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Orientation the player will face when spawned.
Warning:Be careful not to set the Roll value other than 0, as it will affect the initial camera angle, and can't be reset by the player without using cheats. [todo tested in Half-Life 2, Source SDK and Portal 2]
Flags
- Master : [1]
- Has priority if multiple
info_player_start
entities exist