Height2Normal: Difference between revisions
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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image. | The output created by running {{code|height2normal}} will be a [[TGA|targa (.tga)]] image. | ||
{{bug|Nonfunctional in {{tf2branch}}.}} | {{bug|hidetested=1|Nonfunctional in {{tf2branch}}.}} | ||
==See also== | ==See also== |
Latest revision as of 07:08, 20 May 2025
Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.
Proper execution of this program entails:
- Creating a targa (.tga) image with _height appended before the extension.
- Creating a text (.txt) file with _normal appended before the extension, containing the following:
"bumpscale" "1.0"
Keep in mind:
- You could change the bumpscale if you didn't like the output you were getting.
- The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.
Height2normal should be executed with the text file name.
ex: height2normal "C:\a\b\c\tgafile_normal.txt"
The output created by running height2normal will be a targa (.tga) image.
See also
- Material Creation
- Height2ssbump, which can also make regular normal maps. The "bumpscale" used will be different, however.
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