Trigger teleport relative: Difference between revisions
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{{ | {{Ent not in fgd}} | ||
{{ | {{CD|CTriggerTeleportRelative|file1=1}} | ||
{{This is a|brush entity|name=trigger_teleport_relative|game=Source 2013 Multiplayer|game1=Counter-Strike: Source|game2=Half-Life Deathmatch: Source|game3=Half-Life 2: Deathmatch|game4=Day of Defeat: Source|game5=Team Fortress 2}} {{also|{{Black Mesa}}{{Mapbase}}{{Garry's Mod}}}} | |||
It's a [[trigger]] volume that will teleport [[entity|entities]] that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched. | It's a [[trigger]] volume that will teleport [[entity|entities]] that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Offset (X Y Z)|intn=teleportoffset|vector|The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.}} | {{KV|Offset (X Y Z)|intn=teleportoffset|vector|The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.}} | ||
{{KV Trigger}} | |||
==Flags== | == Flags == | ||
{{Fl Trigger}} | {{Fl Trigger}} | ||
==Inputs== | == Inputs == | ||
{{I Trigger}} | {{I Trigger}} | ||
==Outputs== | == Outputs == | ||
{{O Trigger}} | {{O Trigger}} | ||
==See also== | == FGD Code == | ||
{{todo}} | |||
== See also == | |||
* [[Teleporters]] | * [[Teleporters]] | ||
* [[trigger_teleport]] | * [[trigger_teleport]] | ||
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{{sensor brush}} | {{sensor brush}} | ||
Revision as of 04:13, 9 May 2025
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CTriggerTeleportRelative |
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trigger_teleport_relative
is a brush entity available in Source 2013 Multiplayer,
Counter-Strike: Source,
Half-Life Deathmatch: Source,
Half-Life 2: Deathmatch,
Day of Defeat: Source, and
Team Fortress 2. (also in
)
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) (teleportoffset) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
|
Flags
|
Inputs
|
Outputs
|
FGD Code
[Todo]
See also
Categories:
- CBaseTrigger
- Brush entities
- Source 2013 Multiplayer entities
- Source 2013 Multiplayer brush entities
- Counter-Strike: Source entities
- Counter-Strike: Source brush entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Day of Defeat: Source entities
- Day of Defeat: Source brush entities
- Team Fortress 2 entities
- Team Fortress 2 brush entities
- Pages with uncategorized bugs
- Sensor Brush Entities