Cs team manager: Difference between revisions
Jump to navigation
Jump to search

Important:This is a preserved entity in 


.
If the game has round restart mechanics this entity may not behave as expected:
Warning:Killing this entity crashes the game.
(Doing what was done in cs_ragdoll. If only a "the" could be added if the string "Game series" is caught) |
No edit summary |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | |||
{{ | {{Ent not in fgd|codeonly=1}} | ||
{{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
{{ | {{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}) | ||
{{PreservedEnt|cs_team_manager}} | {{PreservedEnt|cs_team_manager}} | ||
{{warning|Killing this entity crashes the game.}} | {{warning|Killing this entity crashes the game.}} | ||
==See also== | == See also == | ||
* {{ent|terror_gamerules}} | * {{ent|terror_gamerules}} | ||
* {{ent|terror_player_manager}} | * {{ent|terror_player_manager}} |
Revision as of 04:20, 29 April 2025



![]() |
---|
CCSTeam |
![]() |
cs_team_manager
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
, and 5 in
)





If the game has round restart mechanics this entity may not behave as expected:
|
