Height2Normal: Difference between revisions
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Bug:Nonfunctional in
. [todo tested in ?]
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==See also== | ==See also== | ||
* [[Material Creation]] | * [[Material Creation]] | ||
* [[Height2ssbump]], which can also make regular normal maps | * [[Height2ssbump]], which can also make regular normal maps. The "bumpscale" used will be different, however. | ||
{{SDKTools}} | {{SDKTools}} | ||
[[Category:Material System]] | [[Category:Material System]] | ||
Revision as of 06:46, 11 April 2025
Height2Normal is a command-line tool situated in <gameexedir>\bin\height2normal.exe, used to convert a heightmap texture into a normal map texture.
Proper execution of this program entails:
- Creating a targa (.tga) image with
_heightappended before the extension. - Creating a text (.txt) file with
_normalappended before the extension, containing the following:
"bumpscale" "1.0"
Keep in mind:
- You could change the
bumpscaleif you didn't like the output you were getting. - The targa (.tga) image and text (.txt) file should have the same name without their appended text and extension.
Height2normal should be executed with the text file name.
ex: height2normal "C:\a\b\c\tgafile_normal.txt"
The output created by running height2normal will be a targa (.tga) image.
See also
- Material Creation
- Height2ssbump, which can also make regular normal maps. The "bumpscale" used will be different, however.
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