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Category:Black Mesa level design: Difference between revisions

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== Black Mesa Specific Shaders ==
== Black Mesa Specific Shaders ==
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]]
* [[Parallax_mapping#Parallax occlusion mapping in Black Mesa|Parallax occlusion mapping]] - parallax effect to take on the appearance of a 3D surface
* {{ent|$specmap_texture}}
* {{ent|$specmap_texture}} - the [[PBR]] styled gloss effect (similar to [[$phong]])
* {{ent|$moss_enable}}
* {{ent|$moss_enable}} - moss shader
* {{ent|Lightmapped_4WayBlend}}
* {{ent|Lightmapped_4WayBlend}} - 4way blend surface
* {{ent|$halflambert_gbuffer_off}}
* {{ent|$halflambert_gbuffer_off}} - halflambert from gbuffer
 
== In-Game Editors ==
== In-Game Editors ==
* [[New Lights Editor]]
* [[New Lights Editor]]

Revision as of 03:15, 25 March 2025

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Black Mesa This category contains articles relating specifically to Level Design for Black Mesa. For general mapping tutorials see, Level Design

Getting Started

General

Design

Constructing Elements

Lab

Office

Maintenance

Hazards

Tutorials

External links

Scripting

Additional Information

References

Black Mesa Specific Shaders

In-Game Editors

Game Modes

Pages in category "Black Mesa level design"

The following 4 pages are in this category, out of 4 total.