Template:Hammer++ compatibility/strings: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Adding new string + updating count)
Line 1: Line 1:
{{Strings subpage
{{Strings subpage
| number = 20
| number = 26
| en = 20
| en = 26
| hr = 20
| fi = 7
| ru = 17
| hr = 24
| ru = 18
| uk = 1
| uk = 1
| vi = 8
| vi = 8
| zh = 7
| zh = 7
| fi = 7
}}
}}
<!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. -->
<!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. -->
Line 13: Line 13:
* {{{{FULLPAGENAME}}|Game}}
* {{{{FULLPAGENAME}}|Game}}
* {{{{FULLPAGENAME}}|Ver}}
* {{{{FULLPAGENAME}}|Ver}}
* {{{{FULLPAGENAME}}|Engine branch}}
== Game/tool notes ==
== Game/tool notes ==
* {{{{FULLPAGENAME}}|Notes}}
* {{{{FULLPAGENAME}}|Notes}}
Line 43: Line 44:
=== {{momentum|2}} ===
=== {{momentum|2}} ===
* {{{{FULLPAGENAME}}|momentum Notes}}
* {{{{FULLPAGENAME}}|momentum Notes}}
=== {{sfm|2}} ===
* {{{{FULLPAGENAME}}|sfm Notes}}
=== {{p2ce|2}} ===
=== {{p2ce|2}} ===
* {{{{FULLPAGENAME}}|p2ce Notes}}
* {{{{FULLPAGENAME}}|p2ce Notes}}
Line 62: Line 65:


<onlyinclude>{{#switch:{{{1|}}}
<onlyinclude>{{#switch:{{{1|}}}
|#default = {{Error|Unknown string used: {{{1}}} !}}


| Game = {{#switch: {{pagelang}}
| Game = {{#switch: {{pagelang}}
Line 80: Line 85:
| vi = Bản Hammer++ có thể dùng được
| vi = Bản Hammer++ có thể dùng được
| zh = Hammer++ 版本
| zh = Hammer++ 版本
}}
| Engine branch  = {{#switch: {{pagelang}}
| #default = Engine branch (game)
| hr = Grana pogona (igra)
}}
}}


Line 171: Line 181:
| momentum Notes = {{Confirm}}
| momentum Notes = {{Confirm}}


| sfm Notes = {{#switch: {{pagelang}}
| #default = Portal 2's compile tools also work. Hammer++ shouldn't be installed in SFM's {{folder|bin}} folder, but works when [[Hammer++/Docs/Installation_for_Other_Games|pointed to from another game]].
}}
| tfbranch Notes = {{#switch: {{pagelang}}
| tfbranch Notes = {{#switch: {{pagelang}}
| #default = {{Confirm}}
| #default = {{Confirm}}
| vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ. }}
| vi = {{Confirm}} - Chạy trên phiên bản công cụ Source được sửa đổi nhiều, với file VPK và BSP đã được chỉnh sửa, mọi thứ trong công cụ đều được lập trình lại, nên có thể không hỗ trợ.  
}}


| gmod Notes = {{#switch: {{language}}
| gmod Notes = {{#switch: {{language}}

Revision as of 08:42, 7 March 2025

English (en)Suomi (fi)Hrvatski (hr)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:26
Approximate status of translation:English (en) 100% Suomi (fi) 26.92% Hrvatski (hr) 92.31% Русский (ru) 69.23% Українська (uk) 3.85% Tiếng Việt (vi) 30.77% 中文 (zh) 26.92% 

Header

  • Game
  • Hammer++ Version
  • Engine branch (game)

Game/tool notes

  • Notes
  • Retest using GMOD: Need retest using GMOD version.

Generic

  • Install to game's 🖿bin folder normally.

Generic x64

  • Install to game's 🖿bin/x64 folder normally.

Alien Swarm Alien Swarm

  • Errors about reading particles, use mount.cfg to mount Alien Swarm data.
    Note.pngNote:Functions differently than Hammer, instead of using a func_brush with name structure_seal, use a normal brush to close your maps.
    If compiled it forces the map to be fullbright even if there are lights.
    Icon-Important.pngImportant:use func_details for your entire map as it will generate unwanted portals

Black Mesa Black Mesa

Garry's Mod Garry's Mod

Half-Life: Source Half-Life: Source

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

Left 4 Dead Left 4 Dead

  • L4D2 Hammer++ appears fine on Left 4 Dead, except when compiling the map. Once compiled and joining the map, an error will appear and display: STEAM validation rejected and unable to interact with the menu after pressing ok.
    PlacementTip.pngWorkaround:Before compiling the map, check the box Don't run the game after compiling and then compile the map, after it has been compiled, enter Left 4 Dead and via console, type: map <map name>.
    Tip.pngTip:You can enable dev by going to manage < properties and on Launch options, type: -dev 1.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Left 4 Dead 2 Left 4 Dead 2

  • Identical to Left 4 Dead Left 4 Dead, without the Steam rejection, only displaying error on console and unable to interact with the menu when exiting the map.
    Note.pngFix:Remove the steam_appid.txt from the 🖿hammerplusplus folder.

Mapbase Mapbase

Momentum Mod Momentum Mod

  • [confirm]

Source Filmmaker Source Filmmaker

Portal 2: Community Edition Portal 2: Community Edition

  • Check out the issues on the relevant subpage. Support by developers is not planned, and usage is strongly discouraged; some Hammer++ features will be added to Strata Hammer Strata Hammer.

Postal III Postal III

  • Requires modification to Postal 3's FGD file(s); Recommended to use Postal 3's compilers instead; Some Hammer features from Postal 3's are missing like 'prefabs' (not to be confused with Prefab on Hammer);

Requires Source SDK Base 2013 MP/SP to be installed; Requires folder linking inside SDK Base's 🖿sourcetest folder to load assets; Hammer++ will crash if placed inside Postal 3's 🖿bin folder.

Hunt Down the Freeman Hunt Down the Freeman

TeamSpen's Hammer Addons TeamSpen's Hammer Addons

Source 2006 Source 2006

  • See Installation for Source 2006 games. Don't forget that Source 2006 games will have less textures (including tools textures such as 2D Skybox), differences in LDR + HDR lighting compared to Source 2007 and later (including Hammer++ lighting preview). So remember to run both Source 2006's Hammer and Hammer++ and check see if the same texture exists in Texture Browser on Source 2006's Hammer before adding it to the map.

Titanfall Titanfall

  • [confirm]

Team Fortress 2 Classic Team Fortress 2 Classic

Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3

  • Install to game's 🖿bin/win32 folder normally.[confirm]
    FGD must be modified to replace soundscape and sky KVs with string.
    As CSGO version of Hammer++ is frozen on an older version, it may be desirable to use Garry's Mod H++ alongside the native CSGO version, to take advantage of newer features like Propper++.

Unknown string used: {{{1}}} !