Player: Difference between revisions
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Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.
Tip:In singleplayer, a pointer to the player can be acquired by using
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
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(→Inputs) |
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:{{bug|In {{tf2}} and {{csgo}}, using this input with a parameter override of 0 will disable any weapon-switching of the target. {{todo|Test in other games.}}}} | :{{bug|In {{tf2}} and {{csgo}}, using this input with a parameter override of 0 will disable any weapon-switching of the target. {{todo|Test in other games.}}}} | ||
{{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not=Half-Life 2 games}} | {{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not=Half-Life 2 games}} | ||
{{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation. | {{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation. | ||
:{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}} | :{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}} | ||
}} | }} | ||
Revision as of 23:36, 26 July 2024
| CBasePlayer |
player is a point entity available in all
Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
UTIL_GetLocalPlayer().If the game has round restart mechanics this entity may not behave as expected:
|
Keyvalues
- Health (health) <integer>
- The player's health.
- Maximum Health (max_health) <integer>
- The value of "health" cannot exceed this.
Inputs
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and
max_health.
- HandleMapEvent <string>
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean> (not in Half-Life 2 games)
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In
and
, using this input with a parameter override of 0 will disable any weapon-switching of the target. Todo: Test in other games.[todo tested in ?]
- SetFogController <string> (not in Half-Life 2 games)
- Sets the env_fog_controller to use.