Player: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
Note:Keyvalues, inputs, outputs and Dimensions vary depending on game and engine version.[Clarify]
Tip:In singleplayer, a pointer to the player can be acquired by using 
Important:This is a preserved entity in 








.
If the game has round restart mechanics this entity may not behave as expected:
Important:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Note:Keyvalues can be changed on a player with AddOutput.
		
	
 (-added class hierarchy)  | 
				 (→Inputs)  | 
				||
| Line 34: | Line 34: | ||
{{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not=Half-Life 2 games}}  | {{IO|SetFogController|param=string|Sets the {{ent|env_fog_controller}} to use.|not=Half-Life 2 games}}  | ||
{{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.|not=Half-Life 2 games}}  | {{IO|SpeakResponseConcept|param=string|Speak the specified [[Response System|response concept]] immediately.|not=Half-Life 2 games}}  | ||
{{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation.  | {{IO|PerformForcedWeaponDeploy|param=string|only={{bms}}|nofgd=1|Forces the player to use specified weapon with pickup animation.  | ||
:{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}}  | :{{note|Pickup animation doesn't always work, this somehow depends on player's ammo and other weapons.}}  | ||
}}  | }}  | ||
Revision as of 23:18, 26 July 2024
| CBasePlayer | 
player  is a   point entity  available in all 
 Source games. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
UTIL_GetLocalPlayer().If the game has round restart mechanics this entity may not behave as expected:
  | 
Limitations/Bugs
Keyvalues
- Health (health) <integer>
 - The player's health.
 
- Maximum Health (max_health) <integer>
 - The value of "health" cannot exceed this.
 
Inputs
- SetHealth <integer>
 - Sets the player's health. Values clamped between 0 and 
max_health. 
- HandleMapEvent <string>
 - Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
 
- SetHUDVisibility <boolean> (not in Half-Life 2 games)
 - Hides or displays the HUD.
 
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Bug:In 
 and 
, using this input with a parameter override of 0 will disable any weapon-switching of the target. Todo: Test in other games.[todo tested in ?]
- SetFogController <string> (not in Half-Life 2 games)
 - Sets the env_fog_controller to use.
 
- SpeakResponseConcept <string> (not in Half-Life 2 games)
 - Speak the specified response concept immediately.