Hunter: Difference between revisions
		
		
		
		
		
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Tip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned hunter's classname is 
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In 
 his worldmodel is angled based on where he stands. 
	
		
	
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{{  | {{for|about=the entity in the Left 4 Dead series|the Half-Life NPC|[[npc_hunter]]}}  | ||
{{Ent not in fgd|nolink=1}}  | {{Ent not in fgd|nolink=1}}  | ||
{{CD|Hunter|base=BossZombiePlayerBot}}  | {{CD|Hunter|base=BossZombiePlayerBot}}  | ||
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* [[jockey]]  | * [[jockey]]  | ||
* [[survivor_bot]]  | * [[survivor_bot]]  | ||
{{stub}}  | |||
Revision as of 09:03, 1 July 2024
This article is about the entity in the Left 4 Dead series. For the Half-Life NPC, see npc_hunter.
| Hunter | 
hunter  is a   point entity  available in ![]()
 Left 4 Dead series. By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.
playerConVars/ConCommands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| hunter_committed_attack_range | 75 | ||
| hunter_leap_away_give_up_range | 1000 | ||
| hunter_pounce_air_speed | 700 | ||
| hunter_pounce_loft_rate | .035 | Hunter adds this angle/distance when pouncing | |
| hunter_pounce_max_loft_angle | 45 | Maximum loft angle for Hunter Pounce angle adjustment | |
| hunter_pounce_ready_range | 500 | If victim is this close, crouch and get ready | |
| hunter_pz_claw_dmg | 6 | Amount of damage done by a PZ hunter's regular melee attack | |
| z_hunter_ground_normal | 0.2 | ||
| z_hunter_health | 250 | Zombie max health | |
| z_hunter_limit | 1 | ||
| z_hunter_lunge_distance | 750 | Distance at which bot hunters will try to lunge | |
| z_hunter_lunge_pitch | 25 | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) | |
| z_hunter_lunge_stagger_time | 1 | ||
| z_hunter_max_pounce_bonus_damage | 24 | ||
| z_hunter_speed | 300 | 
Actions
- HunterAssault
 - HunterAttack
 - HunterBehavior
 - HunterLeapToCover
 - HunterLungeAtVictim
 
See also
- NextBot
 - weapon_hunter_claw
 - ability_lunge
 - player
 - tank
 - spitter
 - smoker
 - boomer
 - charger
 - jockey
 - survivor_bot