Impulse: Difference between revisions
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! Notes | ! Notes | ||
! Description | ! Description | ||
|- | |||
!76 | |||
| Works only in {{bms}}. | |||
| Caches human grunt when first used, then creates {{ent|npc_human_grunt}} which is partially submerged under floor. Mentioned in {{srcsdk|4}} despite the complete absence of this [[NPC]]. | |||
|- | |||
|- | |- | ||
!81 | !81 | ||
| | | | ||
| Gives the player a {{ent|weapon_cubemap}}, used to test [[cubemaps]]. | | Gives the player a {{ent|weapon_cubemap}}, used to test [[cubemaps]]. | ||
|- | |||
!82 | |||
| | |||
| Creates {{ent|prop_vehicle_jeep}} with [[targetname]] <code>jeep</code>. | |||
|- | |||
!83 | |||
| | |||
| Creates {{ent|prop_vehicle_airboat}} with [[targetname]] <code>airboat</code>. | |||
|- | |- | ||
!100 | !100 | ||
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!101 | !101 | ||
| | | | ||
| | | In {{hl2|4}} gives player 25 health (if the player's health is less than 100) with suit and weapons with full ammo. | ||
In {{portal|4}} also gives fully charged [[weapon_portalgun|portal gun]]. | |||
In {{portal2|4}} only fully charged portal gun. In {{p2ce|4}} gives fully charged portal gun and fully charged [[weapon_paintgun|paint gun]]. | |||
In {{bms|4}} it does the same thing as in {{hl2|4}}, doesn't gives [[item_longjump|long jump module]]. | |||
|- | |- | ||
!102 | !102 |
Revision as of 09:14, 31 May 2024
It is a generic client-side console command that is used to send commands to the server without modifying the usercmd.
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.

Syntax:
impulse NUMBER
Impulse commands are generally used for development functions and/or cheats, and almost all require sv_cheats. See CBasePlayer::ImpulseCommands()
, CBasePlayer::CheatImpulseCommands()
and CHL2_Player::CheatImpulseCommands()
.
Impulses
General
These are available in most or all Source games.
# | Notes | Description |
---|---|---|
76 | Works only in ![]() |
Caches human grunt when first used, then creates npc_human_grunt which is partially submerged under floor. Mentioned in ![]() |
81 | Gives the player a weapon_cubemap, used to test cubemaps. | |
82 | Creates prop_vehicle_jeep with targetname jeep .
| |
83 | Creates prop_vehicle_airboat with targetname airboat .
| |
100 | Not a cheat (except in ![]() |
Toggle the player flashlight. Might require item_suit or cheats (only in ![]() |
101 | In ![]() In In In | |
102 | Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl ) from inside the player (might land behind you). Meant to spawn a "random" gib and seems to be used in Half-Life: Source.
| |
103 | Prints AI state of the NPC the player is looking at to the console. Requires developer 1. | |
106 | Prints the class, targetname and model of the entity under the crosshairs to the console. | |
107 | Prints the material that player is looking at to console. Only works on brushes: use mat_crosshair instead, which works on displacements too. | |
108 | Starts debugging on NPC under the crosshair. | |
195, 196, 197 | Nonfunctional | Supposed to show the shortest path to the nearest air, large, and human nodes respectively. |
200 | Plays the current viewmodel's holster animation. Doesn't actually prevent attacking. (The current weapon just won't be visible.) Not all weapons have holstering sequences. | |
201 | Not a cheat | Creates a player spray on the brush under the crosshair. Use Options, Multiplayer to set a spray. Default key is T. |
202 | Obsolete | Spray blood over the brush under the crosshair. |
202 | Not a cheat | Plays a "player jingle" soundfile. To enable hearing/playing jingles, set cl_customsounds 1. Set the sound file for a jingle using cl_soundfile <file path relative to game folder>. Sound files must be Source-compatible WAV files under 128KB (512KB in newer engines). Jingles function using the same system as sprays, and are subject to the same anti-spam cooldown. ![]() |
203 | Removes the entity under the crosshairs. Same as ent_remove. |
Half-Life 2
# | Notes | Description |
---|---|---|
50 | Not a cheat | Makes player command (call/send) a squad. Bound to C by default. |
51 | Spawns item_dynamic_resupply. | |
52 | Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |
82 | Spawns an armed prop_vehicle_jeep. Same as ch_createjeep. | |
83 | Spawns a prop_vehicle_airboat. Same as ch_createairboat. |
All Counter-Strike games
# | Notes | Description |
---|---|---|
101 | Gives player max money amount ($16000). |
Counter-Strike: Global Offensive
# | Notes | Description |
---|---|---|
100 | Not a cheat | Start weapon inspection. |
202 | Doesn't work. |