Talk:Impulse
Jump to navigation
Jump to search
202 is listed twice—ts2do 21:07, 8 Mar 2006 (PST)
- Yes, and with different effects. I found it very strange too. The one who checked the code might have made a typo in the impulse number, but it might also be listed for both things in the code, because none of these effects work, so the programmers mistake might not have been apparent. It should be verified. --Andreasen 02:20, 9 Mar 2006 (PST)
impulse 82 has to load the seagull models becuase the buggy code calls them. There's a clause in the code, that if you're on the coast maps, if you walk away from the buggy for around 2 minutes, can't see it, and then come back and look at it, there will be a bunch of gulls on it. --Spektre1 19:07, 27 May 2006 (PDT)
- I have found that impulse 99 in Half-life brings up the Half-life. Serria. Valve. Sprite on the HUD. --JeffMOD 10:34, 12 Oct 2008 (PDT)
No need for split ?
This page don't too many info that deserving split to other engines/tabs. Some of the information is divided into separate paragraphs, so users can simply skip what they are not interested in. Yes, 101 is overloaded with information, that's true. We can just add Expand button for each game. --MyGamepedia 10:29, 15 May 2025 (PDT)
- Mixing goldsrc with source is just bad. I have no clue from this what’s supposed to work in goldsrc. No reason not to split it based on engine. I am not saying to split based on game --Nescius (talk) 03:55, 15 May 2025 (PDT)
- Then it makes sense. --MyGamepedia 15:59, 15 May 2025 (PDT)