Volumetric lighting: Difference between revisions
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MyGamepedia (talk | contribs) (Volumetric lighting isn't godrays, they are very different.) |
MyGamepedia (talk | contribs) |
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== External links == | == External links == | ||
*[https://www.youtube.com/watch?v=ybSYhHx84xI YOUTUBE How To Create Sunbeams using Volumetric Fog in Source 2 Hammer] | *[https://www.youtube.com/watch?v=ybSYhHx84xI YOUTUBE How To Create Sunbeams using Volumetric Fog in Source 2 Hammer] | ||
* [https://www.youtube.com/watch?v=hzn0cms5atU Volumetric lighting imitation trick with env_projectedtexture and translucent models (showcase)] | |||
* [https://www.youtube.com/watch?v=sGArfKK-DXg Volumetric lighting imitation trick with env_projectedtexture and translucent models (tutorial)] | |||
*{{w|Volumetric_lighting|Volumetric lighting}} | *{{w|Volumetric_lighting|Volumetric lighting}} |
Revision as of 03:56, 29 January 2024


Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
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YES |
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YES |
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YES |