Volumetric lighting: Difference between revisions
Jump to navigation
Jump to search

MyGamepedia (talk | contribs) |
MyGamepedia (talk | contribs) (Volumetric lighting isn't godrays, they are very different.) |
||
Line 1: | Line 1: | ||
{{langsp}} | {{langsp}} | ||
'''Volumetric lighting''' | '''Volumetric lighting''' is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only {{valve|4}}-made software running on {{Source|4}} that supports Volumetric Lighting is {{sfm|4}}, however [[List_of_third-party_Source_games|some third-party engines]] incorporate volumetric lighting into {{ent|env_projectedtexture}}. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen [[WiseVol|here]]. | ||
Most versions of {{Source2|4}} have support for Volumetric lighting by default | Most versions of {{Source2|4}} have support for Volumetric lighting by default |
Revision as of 03:49, 29 January 2024


Volumetric lighting is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
![]() |
YES |
![]() |
YES |
![]() |
YES |