Volumetric lighting: Difference between revisions
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| {{src04|4}}<br>{{src06|4}}<br>{{src07|4}}<br>{{src09|4}}/{{srcmp|4}}<br>{{src13|4}}<br>{{hls|4}}<br>{{dods|4}}<br>{{hl2|4}}<br>{{hl2ep1|4}}<br>{{hl2ep2|4}}<br>{{as|4}}<br>{{asrd|4}}<br>{{hldms|4}}<br>{{hl2dm|4}}<br>{{hl2lc|4}}<br>{{css|4}}<br>{{tf2|4}}<br>{{portal|4}}<br>{{l4d|4}}<br>{{l4d2|4}}<br>{{portal2|4}}<br>{{bms|4}} || NO | | {{src04|4}}<br>{{src06|4}}<br>{{src07|4}}<br>{{src09|4}}/{{srcmp|4}}<br>{{src13|4}}<br>{{hls|4}}<br>{{dods|4}}<br>{{hl2|4}}<br>{{hl2ep1|4}}<br>{{hl2ep2|4}}<br>{{as|4}}<br>{{asrd|4}}<br>{{hldms|4}}<br>{{hl2dm|4}}<br>{{hl2lc|4}}<br>{{css|4}}<br>{{tf2|4}}<br>{{portal|4}}<br>{{l4d|4}}<br>{{l4d2|4}}<br>{{portal2|4}}<br>{{bms|4}} || NO | ||
|- | |- | ||
| {{asd|4}}<br>{{apex|4}}<br> || YES | | {{asd|4}}<br>{{apex|4}}<br>{{p2d|4}} || YES | ||
|- | |- | ||
| {{sfm|4}}<br>{{strata|4}} || YES ({{ent|env_projectedtexture}}) | | {{sfm|4}}<br>{{strata|4}} || YES ({{ent|env_projectedtexture}}) |
Revision as of 07:37, 28 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
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YES |
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YES |
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YES |