Volumetric lighting: Difference between revisions
Jump to navigation
Jump to search

MyGamepedia (talk | contribs) |
MyGamepedia (talk | contribs) (→Media) |
||
Line 6: | Line 6: | ||
==Media== | ==Media== | ||
<div style=width:100%;overflow:auto> | <div style=width:100%;overflow:auto> | ||
{| border="0" cellpadding=" | {| border="0" cellpadding="5" | ||
|[[File:Sfm volumetrics.png| | |[[File:Sfm volumetrics.png|380px|thumb|center|Volumetric lighting in Source Filmmaker]] | ||
|[[File:Deferred volumetrics.png| | |[[File:Deferred volumetrics.png|380px|thumb|center|Volumetric lighting in Alien Swarm Deferred]] | ||
|[[File:Hlvr-sfm-volumetrics.png| | |[[File:Des_volumetrics.png|380px|thumb|center|Volumetric lighting in Portal 2: Desolation]] | ||
|[[File:Hlvr-sfm-volumetrics.png|380px|thumb|center|Volumetric lighting in Half Life Alyx]] | |||
|} | |} | ||
</div> | </div> |
Revision as of 07:34, 28 January 2024


Volumetric lighting, also known shorthand as "God rays", is a lighting technique meant to simulate light bouncing off fog or dust particles in the air, such as a warehouse or foggy beach. It makes the player see beams of light shining from the sun or other light sources. Currently, the only Valve-made software running on
Source that supports Volumetric Lighting is
Source Filmmaker, however some third-party engines incorporate volumetric lighting into env_projectedtexture. If the game you are making maps for doesn't support volumetric lighting, you can use some workarounds seen here.
Most versions of Source 2 have support for Volumetric lighting by default
Media
Native Support
Source
Source 2
Game | Supports |
---|---|
![]() |
YES |
![]() |
YES |
![]() |
YES |