Trigger teleport relative: Difference between revisions
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Note:Absent in
Counter-Strike: Global Offensive
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{O Trigger}} | {{O Trigger}} | ||
==See | ==See also== | ||
* [[Teleporters]] | * [[Teleporters]] | ||
* [[trigger_teleport]] | * [[trigger_teleport]] |
Revision as of 02:08, 9 January 2024
trigger_teleport_relative
is an e2 available in all Source games.


Entity description
It's a trigger volume that will teleport entities that touch it. Entities are teleported by Offset from the trigger's world-space center. Useful to get objects out of situations where levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
Keyvalues
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- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Offset (X Y Z) ([todo internal name (i)]) <vector>
- The offset (in World-Space Coordinates X Y Z) to teleport the entity when the trigger is touched.
Flags
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Inputs
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Outputs
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