Zh/Info player start: Difference between revisions
< Zh
Jump to navigation
Jump to search
(Undo revision 366864 by Thunder4ik (talk)) Tag: Undo |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Info player start}}{{Entity also in GoldSrc:zh-cn}} | ||
{{infotable | {{infotable |
Revision as of 10:28, 8 January 2024

这个实体同样适用于金源引擎中的 Zh/Info player start (GoldSource Engine)。
info_player_start | |
---|---|
![]() | |
类型 | 点实体 |
引擎 | ![]() ![]() ![]() |
可用性 | 存在于所有的游戏中 |
info_player_start
是一个e0,可在所有的 起源 游戏中使用。它指示玩家将生成的位置和朝向方向。如果没有至少一个生成实体,大多数模组通常会在
(0, 0, 0)
(worldspawn) 生成玩家。
键值
角度:
- Pitch Yaw Roll (Y Z X) <angle >
- 这个实体在世界的方向。Pitch是围绕Y轴旋转,Yaw是围绕Z轴的旋转,Roll是围绕X轴的旋转。
标志
- [
1
] : Master (Has priority if multipleinfo_player_start
entities exist) | 主实体 (如果有多个 info_player_start 实体存在则设置优先级)