Category:Hammer: Difference between revisions
		
		
		
		
		
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| The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games. | The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for [[Source]] engine games. | ||
| It can be used for: | |||
| * Creating level architecture  | * Creating level architecture - geometry, texturing, and lighting. | ||
| * Placing models (props) created in 3D modeling packages, such as [[XSI]]. | * Placing models (props) created in 3D modeling packages, such as [[XSI]]. | ||
| * Placing [[Entity  | * Placing [[Entity|entities]] for gameplay. | ||
| * Scripting gameplay entities with [[Inputs and Outputs]]. | * Scripting gameplay entities with [[Inputs and Outputs]]. | ||
| * Adding [[:category:AI|AI navigation]]  | * Adding [[:category:AI|AI navigation]] nodes for [[NPC]]s. | ||
| * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br> | * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}}<br> | ||
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| ==Hammer Reference== | ==Hammer Reference== | ||
| * [[:Category:Hammer Menus|Menus]]  | * [[:Category:Hammer Menus|Menus]] - Reference for the menus. | ||
| * [[:Category:Hammer Dialogs|Dialogs]] - Reference for dialog boxes and options. | |||
| * [[:Category:Hammer Toolbars|Toolbars]] - Description of toolbars and icons. | |||
| * [[:Category:Hammer Tools|Tools]] - Usage of tools provided in Hammer. | |||
| * [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts. | |||
| * [[:Category:Hammer Dialogs|Dialogs]]  | |||
| * [[:Category:Hammer Toolbars|Toolbars]]  | |||
| * [[:Category:Hammer Tools|Tools]]  | |||
| * [[Hammer Hotkey Reference|Hotkey Reference]]  | |||
| {{category end}} | {{category end}} | ||
| {{CategoryRedirect}} | {{CategoryRedirect}} | ||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
Revision as of 01:08, 30 March 2006
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
| Getting Started
 See also
 | Hammer Reference
 | 
Subcategories
This category has the following 12 subcategories, out of 12 total.
C
- Compile errors (35 P)
E
- Entity icons (Source 2) (6 F)
F
H
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
J
- Ja/Hammer Menus (2 P)
R
Pages in category "Hammer"
The following 56 pages are in this category, out of 56 total.

