Half-Life 2: Episode Two: Difference between revisions
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==See also== | ==See also== | ||
* {{game name|name=Half-Life 2: Episode Three}} | * {{game name|name=Half-Life 2: Episode Three}} | ||
* [[:Category:Half-Life 2: Episode Two Entities]] | * [[:Category:Half-Life 2: Episode Two Entities]] | ||
* [[Half-Life 2: Episode Two Particle Effect List]] | * [[Half-Life 2: Episode Two Particle Effect List]] | ||
* [[List of EP2 Soundscapes]] | * [[List of EP2 Soundscapes]] | ||
{{half life games}} | |||
[[Category:Valve Games]] | [[Category:Valve Games]] | ||
[[Category:Source 2013 engine branch games]] | [[Category:Source 2013 engine branch games]] | ||
[[Category:Source 2013 SP engine branch games]] | [[Category:Source 2013 SP engine branch games]] |
Revision as of 15:44, 11 October 2021

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Template:Game name (2007) is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure with unique weapons, vehicles, and newly-spawned creatures.
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. In Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Content
- Template:Game name (
ep2
) - Template:Game name shared (
episodic
) - Source 2013 shared (
hl2
) - Source shared (
hl2
) - Template:Game name SP engine branch
Gallery
See also
- Template:Game name
- Category:Half-Life 2: Episode Two Entities
- Half-Life 2: Episode Two Particle Effect List
- List of EP2 Soundscapes
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