Counter-Strike: Global Offensive Level Creation: Difference between revisions
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{{csgo}} This article focuses on [[Counter-Strike: Global Offensive]] level design using its [[Authoring_Tools/SDK_(CSGO)|authoring tools]]. For general mapping tutorials, see [[:Category:Level Design]]. | {{csgo}} This article focuses on [[Counter-Strike: Global Offensive]] level design using its [[Authoring_Tools/SDK_(CSGO)|authoring tools]]. For general mapping tutorials, see [[:Category:Level Design]]. | ||
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==General== | ==General== | ||
* [[Creating_Ladders_(CSGO) | Creating Ladders | * [[Creating_Ladders_(CSGO) | Creating Ladders]] | ||
* [[Lightmapped_4WayBlend|4WayBlend Textures]] | |||
* [[Choosing Player Models]] | * [[Choosing Player Models]] | ||
* [[Creating a working mini-map|Creating a | * [[Creating a working mini-map|Creating a Radar]] | ||
* [[Mapname.txt|Setting Loading Screen Text]] | |||
* [[HDR]] | * [[HDR]] | ||
* [[Navigation Meshes]] | * [[Navigation Meshes]] | ||
===Errors=== | ===Errors=== | ||
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! Classic | ! Classic | ||
| | | | ||
* [[Creating a Classic Counter-Strike Map]] | * '''[[Creating a Classic Counter-Strike Map]]''' | ||
** [[Creating a Bomb Defusal Map]] | ** [[Creating a Bomb Defusal Map]] | ||
** [[Creating a Hostage Rescue Map]] | ** [[Creating a Hostage Rescue Map]] | ||
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{{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | ||
==Reference== | |||
* [[Counter-Strike: Global Offensive Mapper's Reference|Dimensions & Fall Damage]] | |||
<!--* [[Counter-Strike: Global Offensive Textures and Decals|List of CS:GO Textures and Decals]]--> | |||
* [[List of Counter-Strike: Global Offensive Entities|List of CS:GO Entities]] | |||
* [[Counter-Strike: Global Offensive Sky List|List of CS:GO Skies]] | |||
* [[List of CS:GO Cvars|List of CS:GO Console Variables]] | |||
* [[List of Counter-Strike: Global Offensive maps|List of CS:GO Maps]] | |||
* [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|List of Map Prefixes]] | |||
* [[Decompiling BSP maps with File Packing]] | |||
===VScripting=== | |||
* [[VScript Fundamentals]] | |||
* [[List of Counter-Strike: Global Offensive Script Functions|CS:GO VScript Functions]] | |||
* [[CSGO Vscript Examples|CS:GO VScript Examples]] | |||
==Theorycraft== | ==Theorycraft== | ||
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* [[CSGO Workshop For Server Operators|Workshop for Server Operators]] | * [[CSGO Workshop For Server Operators|Workshop for Server Operators]] | ||
== | ==Videos== | ||
* [[Counter-Strike: Global Offensive GDC Vault Video List|List of CS:GO Related GDC Vault Videos]] | * [[Counter-Strike: Global Offensive GDC Vault Video List|List of CS:GO Related GDC Vault Videos]] | ||
==See Also== | ==See Also== | ||
* | * {{game link|Counter-Strike: Global Offensive}} | ||
* | * {{game link|Counter-Strike: Source}} | ||
* | * {{game link|Counter-Strike}} | ||
* | * {{game link|Counter-Strike: Condition Zero}} | ||
* | * {{game link|Condition Zero Deleted Scenes}} | ||
{{category end}} | {{category end}} |
Revision as of 11:48, 6 September 2021
This article focuses on Counter-Strike: Global Offensive level design using its authoring tools. For general mapping tutorials, see Category:Level Design.
Getting startedGeneral
ErrorsGame Modes
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Reference
VScriptingTheorycraftWorkshopVideosSee Also |